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Showing results for “a” - 142963 results
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Safewright Quest Magic CardsSearch your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
1 Mana Value Sorcery common Shadowmoor -
Painter's Servant Magic CardsAs this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
2 Mana Value 1 Power 3 Toughness Artifact Creature — Scarecrow rare Shadowmoor -
Niveous Wisps Magic CardsTarget creature becomes white until end of turn. Tap that creature. Draw a card.
1 Mana Value Instant common Shadowmoor -
Manamorphose Magic CardsAdd two mana in any combination of colors. Draw a card.
2 Mana Value Instant common Shadowmoor -
Lurebound Scarecrow Magic CardsAs this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
3 Mana Value 4 Power 4 Toughness Artifact Creature — Scarecrow uncommon Shadowmoor -
Leech Bonder Magic CardsThis creature enters with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
3 Mana Value 3 Power 3 Toughness Creature — Merfolk Soldier uncommon Shadowmoor -
Grim Poppet Magic CardsThis creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
7 Mana Value 4 Power 4 Toughness Artifact Creature — Scarecrow rare Shadowmoor -
Greater Auramancy Magic CardsOther enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
2 Mana Value Enchantment rare Shadowmoor -
Ghastlord of Fugue Magic CardsThis creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
5 Mana Value 4 Power 4 Toughness Creature — Spirit Avatar rare Shadowmoor -
Drowner Initiate Magic CardsWhenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
1 Mana Value 1 Power 1 Toughness Creature — Merfolk Wizard common Shadowmoor -
Crimson Wisps Magic CardsTarget creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
1 Mana Value Instant common Shadowmoor -
Cragganwick Cremator Magic CardsWhen this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
4 Mana Value 5 Power 4 Toughness Creature — Giant Shaman rare Shadowmoor -
Cemetery Puca Magic CardsWhenever a creature dies, you may pay {1}. If you do, this creature becomes a copy of that creature, except it has this ability.
3 Mana Value 1 Power 2 Toughness Creature — Shapeshifter rare Shadowmoor -
Blowfly Infestation Magic CardsWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
3 Mana Value Enchantment uncommon Shadowmoor -
Biting Tether Magic CardsEnchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
5 Mana Value Enchantment — Aura uncommon Shadowmoor -
Zombie Cutthroat Magic CardsMorph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 Mana Value 3 Power 4 Toughness Creature — Zombie common Scourge -
Wirewood Guardian Magic CardsForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
7 Mana Value 6 Power 6 Toughness Creature — Elf Mutant common Scourge -
Skulltap Magic CardsAs an additional cost to cast this spell, sacrifice a creature. Draw two cards.
2 Mana Value Sorcery common Scourge -
Long-Term Plans Magic CardsSearch your library for a card, then shuffle and put that card third from the top.
3 Mana Value Instant uncommon Scourge