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  1. Coiling Oracle Magic Cards

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Elf Druid rare Arena League 2006
  2. Booster Tutor Magic Cards

    Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

    1 Mana Value Instant rare Arena League 2004
  3. Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)

    4 Mana Value 4 Power 4 Toughness Creature — Sphinx rare Amonkhet Promos
  4. You may exert this creature as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)

    4 Mana Value 3 Power 3 Toughness Creature — Jackal Warrior rare Amonkhet Promos
  5. Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

    6 Mana Value Sorcery rare Aether Revolt Promos
  6. Cruel Edict Magic Cards

    Target opponent sacrifices a creature of their choice.

    2 Mana Value Sorcery common Portal Second Age
  7. Coercion Magic Cards

    Target opponent reveals their hand. You choose a card from it. That player discards that card.

    3 Mana Value Sorcery uncommon Portal Second Age
  8. Bargain Magic Cards

    Target opponent draws a card. You gain 7 life.

    3 Mana Value Sorcery uncommon Portal Second Age
  9. Valor in Akros Magic Cards

    Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.

    4 Mana Value Enchantment uncommon Magic Origins
  10. Soulblade Djinn Magic Cards

    Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

    5 Mana Value 4 Power 3 Toughness Creature — Djinn rare Magic Origins
  11. When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.

    5 Mana Value 2 Power 2 Toughness Creature — Human Cleric rare Magic Origins
  12. Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

    7 Mana Value Sorcery rare Magic Origins
  13. Molten Vortex Magic Cards

    {R}, Discard a land card: This enchantment deals 2 damage to any target.

    1 Mana Value Enchantment rare Magic Origins
  14. Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

    3 Mana Value 3 Power 2 Toughness Creature — Human Knight common Magic Origins
  15. Jhessian Thief Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Magic Origins
  16. Jayemdae Tome Magic Cards

    {4}, {T}: Draw a card.

    4 Mana Value Artifact — Book uncommon Magic Origins
  17. Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

    2 Mana Value Enchantment — Aura common Magic Origins
  18. When this creature enters, each player sacrifices a creature of their choice.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie Warrior uncommon Magic Origins
  19. Fiery Conclusion Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.

    2 Mana Value Instant uncommon Magic Origins
  20. Faerie Miscreant Magic Cards

    Flying When this creature enters, if you control another creature named Faerie Miscreant, draw a card.

    1 Mana Value 1 Power 1 Toughness Creature — Faerie Rogue common Magic Origins