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  1. Elvish Visionary Magic Cards

    When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Shaman common Magic Origins
  2. Alchemist's Vial Magic Cards

    When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.

    2 Mana Value Artifact common Magic Origins
  3. Standardize Magic Cards

    Choose a creature type other than Wall. Each creature becomes that type until end of turn.

    2 Mana Value Instant rare Onslaught
  4. Snarling Undorak Magic Cards

    {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    4 Mana Value 3 Power 3 Toughness Creature — Beast common Onslaught
  5. Slipstream Eel Magic Cards

    This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

    7 Mana Value 6 Power 6 Toughness Creature — Fish Beast common Onslaught
  6. {4}, {T}, Discard your hand: Draw a card for each creature you control.

    4 Mana Value Artifact rare Onslaught
  7. Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.

    4 Mana Value Enchantment rare Onslaught
  8. Read the Runes Magic Cards

    Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

    1 Mana Value Instant rare Onslaught
  9. Whenever you attack with three or more creatures, draw a card.

    3 Mana Value Enchantment uncommon Onslaught
  10. Mobilization Magic Cards

    Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

    3 Mana Value Enchantment rare Onslaught
  11. Lightning Rift Magic Cards

    Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.

    2 Mana Value Enchantment uncommon Onslaught
  12. If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

    5 Mana Value Enchantment rare Onslaught
  13. Fallen Cleric Magic Cards

    Protection from Clerics Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 4 Power 2 Toughness Creature — Zombie Cleric common Onslaught
  14. Fade from Memory Magic Cards

    Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)

    1 Mana Value Instant uncommon Onslaught
  15. Essence Fracture Magic Cards

    Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

    5 Mana Value Sorcery uncommon Onslaught
  16. Elvish Vanguard Magic Cards

    Whenever another Elf enters, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Warrior rare Onslaught
  17. Elvish Pioneer Magic Cards

    When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.

    1 Mana Value 1 Power 1 Toughness Creature — Elf Druid common Onslaught
  18. {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    2 Mana Value 1 Power 1 Toughness Creature — Dwarf uncommon Onslaught
  19. Dragon Roost Magic Cards

    {5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

    6 Mana Value Enchantment rare Onslaught
  20. Daru Lancer Magic Cards

    First strike Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    6 Mana Value 3 Power 4 Toughness Creature — Human Soldier common Onslaught