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  1. Bloodline Shaman Magic Cards

    {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Wizard Shaman uncommon Onslaught
  2. Annex Magic Cards

    Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.

    4 Mana Value Enchantment — Aura uncommon Onslaught
  3. Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)

    3 Mana Value Instant uncommon Onslaught
  4. Accursed Centaur Magic Cards

    When this creature enters, sacrifice a creature.

    1 Mana Value 2 Power 2 Toughness Creature — Zombie Centaur common Onslaught
  5. Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

    1 Mana Value Sorcery common Oath of the Gatewatch
  6. {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

    0 Mana Value Land rare Oath of the Gatewatch
  7. Saddleback Lagac Magic Cards

    When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

    4 Mana Value 3 Power 1 Toughness Creature — Lizard common Oath of the Gatewatch
  8. Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.

    5 Mana Value Sorcery rare Oath of the Gatewatch
  9. Lead by Example Magic Cards

    Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

    2 Mana Value Instant common Oath of the Gatewatch
  10. When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.

    10 Mana Value 12 Power 12 Toughness Legendary Creature — Eldrazi mythic Oath of the Gatewatch
  11. Captain's Claws Magic Cards

    Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}

    2 Mana Value Artifact — Equipment rare Oath of the Gatewatch
  12. Captain's Claws Magic Cards

    Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}

    2 Mana Value Artifact — Equipment rare Oath of the Gatewatch
  13. Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

    3 Mana Value Sorcery rare Oath of the Gatewatch
  14. Bone Saw Magic Cards

    Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    0 Mana Value Artifact — Equipment common Oath of the Gatewatch
  15. Baloth Pup Magic Cards

    This creature has trample as long as it has a +1/+1 counter on it.

    2 Mana Value 3 Power 1 Toughness Creature — Beast uncommon Oath of the Gatewatch
  16. When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.

    0 Mana Value Scheme common Archenemy: Nicol Bolas Schemes
  17. Words of Wisdom Magic Cards

    You draw two cards, then each other player draws a card.

    2 Mana Value Instant common Odyssey
  18. Unifying Theory Magic Cards

    Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.

    2 Mana Value Enchantment rare Odyssey
  19. Tireless Tribe Magic Cards

    Discard a card: This creature gets +0/+4 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Human Nomad common Odyssey
  20. Sungrass Egg Magic Cards

    {2}, {T}, Sacrifice this artifact: Add {G}{W}. Draw a card. (Activate only as an instant.)

    1 Mana Value Artifact uncommon Odyssey