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  1. Still Life Magic Cards

    {G}{G}: This enchantment becomes a 4/3 Centaur creature in addition to its other types until end of turn.

    3 Mana Value Enchantment uncommon Odyssey
  2. Skycloud Egg Magic Cards

    {2}, {T}, Sacrifice this artifact: Add {W}{U}. Draw a card. (Activate only as an instant.)

    1 Mana Value Artifact uncommon Odyssey
  3. Second Thoughts Magic Cards

    Exile target attacking creature. Draw a card.

    5 Mana Value Instant common Odyssey
  4. Refresh Magic Cards

    Regenerate target creature. Draw a card.

    3 Mana Value Instant common Odyssey
  5. Protection from black {W}, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.

    3 Mana Value 1 Power 3 Toughness Creature — Human Cleric common Odyssey
  6. Protection from red {W}, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.

    3 Mana Value 1 Power 3 Toughness Creature — Human Cleric common Odyssey
  7. Patrol Hound Magic Cards

    Discard a card: This creature gains first strike until end of turn.

    2 Mana Value 2 Power 2 Toughness Creature — Dog common Odyssey
  8. {R}, Discard a card at random: This creature gets +2/+0 until end of turn.

    3 Mana Value 1 Power 1 Toughness Creature — Dwarf common Odyssey
  9. Magma Vein Magic Cards

    {R}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.

    3 Mana Value Enchantment uncommon Odyssey
  10. Liquid Fire Magic Cards

    As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

    6 Mana Value Sorcery uncommon Odyssey
  11. Leaf Dancer Magic Cards

    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 2 Toughness Creature — Centaur common Odyssey
  12. Gallantry Magic Cards

    Target blocking creature gets +4/+4 until end of turn. Draw a card.

    2 Mana Value Instant uncommon Odyssey
  13. Extract Magic Cards

    Search target player's library for a card and exile it. Then that player shuffles.

    1 Mana Value Sorcery rare Odyssey
  14. Entomb Magic Cards

    Search your library for a card, put that card into your graveyard, then shuffle.

    1 Mana Value Instant rare Odyssey
  15. Divert Magic Cards

    Change the target of target spell with a single target unless that spell's controller pays {2}.

    1 Mana Value Instant rare Odyssey
  16. Decompose Magic Cards

    Exile up to three target cards from a single graveyard.

    2 Mana Value Sorcery uncommon Odyssey
  17. Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."

    4 Mana Value Enchantment — Aura uncommon Odyssey
  18. Cease-Fire Magic Cards

    Target player can't cast creature spells this turn. Draw a card.

    3 Mana Value Instant common Odyssey
  19. This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

    8 Mana Value 3 Power 4 Toughness Legendary Creature — Centaur Spirit mythic Commander 2011 Oversized
  20. You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.

    5 Mana Value 2 Power 5 Toughness Legendary Creature — Human Shaman mythic Commander 2020 Oversized