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  1. Grindstone Magic Cards

    {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

    1 Mana Value Artifact special Kaladesh Inventions
  2. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, create a 2/2 green Wolf creature token.

    2 Mana Value 2 Power 2 Toughness Creature — Elf Shaman uncommon Morningtide
  3. Weirding Shaman Magic Cards

    {3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

    2 Mana Value 2 Power 1 Toughness Creature — Goblin Shaman rare Morningtide
  4. Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

    2 Mana Value Enchantment — Aura common Morningtide
  5. Warren Weirding Magic Cards

    Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

    2 Mana Value Kindred Sorcery — Goblin uncommon Morningtide
  6. Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.

    5 Mana Value 4 Power 4 Toughness Creature — Giant Wizard uncommon Morningtide
  7. Violet Pall Magic Cards

    Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.

    5 Mana Value Kindred Instant — Faerie common Morningtide
  8. This creature has haste as long as a Warrior card is in your graveyard. {R}: This creature gets +1/+0 until end of turn.

    4 Mana Value 5 Power 2 Toughness Creature — Elemental Warrior rare Morningtide
  9. Taurean Mauler Magic Cards

    Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Shapeshifter rare Morningtide
  10. Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

    1 Mana Value Kindred Instant — Wizard common Morningtide
  11. Stonehewer Giant Magic Cards

    Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

    5 Mana Value 4 Power 4 Toughness Creature — Giant Warrior rare Morningtide
  12. Stingmoggie Magic Cards

    This creature enters with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from this creature: Destroy target artifact or land.

    4 Mana Value 0 Power 0 Toughness Creature — Elemental common Morningtide
  13. Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

    4 Mana Value Sorcery common Morningtide
  14. Pack's Disdain Magic Cards

    Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

    2 Mana Value Instant common Morningtide
  15. Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}

    3 Mana Value Kindred Artifact — Warrior Equipment uncommon Morningtide
  16. Mosquito Guard Magic Cards

    First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

    1 Mana Value 1 Power 1 Toughness Creature — Kithkin Soldier common Morningtide
  17. Festercreep Magic Cards

    This creature enters with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.

    2 Mana Value 0 Power 0 Toughness Creature — Elemental common Morningtide
  18. Earthbrawn Magic Cards

    Target creature gets +3/+3 until end of turn. Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)

    2 Mana Value Instant common Morningtide
  19. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery common Morningtide
  20. As this enchantment enters, choose a card name. {U}: Counter target spell with the chosen name.

    2 Mana Value Enchantment rare Morningtide