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  1. Trample When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.

    4 Mana Value 8 Power 8 Toughness Creature — Giant Warrior rare Morningtide
  2. Bitterblossom Magic Cards

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    2 Mana Value Kindred Enchantment — Faerie rare Morningtide
  3. Ambassador Oak Magic Cards

    When this creature enters, create a 1/1 green Elf Warrior creature token.

    4 Mana Value 3 Power 3 Toughness Creature — Treefolk Warrior common Morningtide
  4. Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.

    4 Mana Value 1 Power 1 Toughness Creature — Insect common Mercadian Masques
  5. Task Force Magic Cards

    Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rebel common Mercadian Masques
  6. Snuff Out Magic Cards

    If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

    4 Mana Value Instant common Mercadian Masques
  7. When this creature becomes the target of a spell or ability, sacrifice it.

    3 Mana Value 3 Power 4 Toughness Creature — Horror Mercenary common Mercadian Masques
  8. Rushwood Dryad Magic Cards

    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

    2 Mana Value 2 Power 1 Toughness Creature — Dryad common Mercadian Masques
  9. Righteous Aura Magic Cards

    {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

    2 Mana Value Enchantment uncommon Mercadian Masques
  10. Flying {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

    5 Mana Value 3 Power 3 Toughness Creature — Human Rebel rare Mercadian Masques
  11. Overtaker Magic Cards

    {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

    2 Mana Value 1 Power 1 Toughness Creature — Merfolk Spellshaper rare Mercadian Masques
  12. {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.

    4 Mana Value 2 Power 2 Toughness Creature — Human Spellshaper Assassin rare Mercadian Masques
  13. Noble Purpose Magic Cards

    Whenever a creature you control deals combat damage, you gain that much life.

    5 Mana Value Enchantment uncommon Mercadian Masques
  14. Hunted Wumpus Magic Cards

    When this creature enters, each other player may put a creature card from their hand onto the battlefield.

    4 Mana Value 6 Power 6 Toughness Creature — Beast uncommon Mercadian Masques
  15. Hammer Mage Magic Cards

    {X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.

    2 Mana Value 1 Power 1 Toughness Creature — Human Spellshaper uncommon Mercadian Masques
  16. {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

    3 Mana Value Artifact rare Mercadian Masques
  17. Dehydration Magic Cards

    Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

    4 Mana Value Enchantment — Aura common Mercadian Masques
  18. Customs Depot Magic Cards

    Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.

    2 Mana Value Enchantment uncommon Mercadian Masques
  19. Corrupt Official Magic Cards

    {2}{B}: Regenerate this creature. Whenever this creature becomes blocked, defending player discards a card at random.

    5 Mana Value 3 Power 1 Toughness Creature — Human Minion rare Mercadian Masques
  20. Coastal Piracy Magic Cards

    Whenever a creature you control deals combat damage to an opponent, you may draw a card.

    4 Mana Value Enchantment uncommon Mercadian Masques