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  1. Myrsmith Magic Cards

    Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Artificer uncommon Modern Masters 2015
  2. Kitesail Magic Cards

    Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Modern Masters 2015
  3. Eye of Ugin Magic Cards

    Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

    0 Mana Value Legendary Land rare Modern Masters 2015
  4. Bone Splinters Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

    1 Mana Value Sorcery common Modern Masters 2015
  5. Bitterblossom Magic Cards

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    2 Mana Value Kindred Enchantment — Faerie mythic Modern Masters 2015
  6. Ant Queen Magic Cards

    {1}{G}: Create a 1/1 green Insect creature token.

    5 Mana Value 5 Power 5 Toughness Creature — Insect rare Modern Masters 2015
  7. Zhalfirin Knight Magic Cards

    Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: This creature gains first strike until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Mirage
  8. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Knight uncommon Mirage
  9. Regeneration Magic Cards

    Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    2 Mana Value Enchantment — Aura common Mirage
  10. Mire Shade Magic Cards

    {B}, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Creature — Shade uncommon Mirage
  11. Jolt Magic Cards

    You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

    3 Mana Value Instant common Mirage
  12. Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

    5 Mana Value Instant rare Mirage
  13. Harbor Guardian Magic Cards

    Reach (This creature can block creatures with flying.) Whenever this creature attacks, defending player may draw a card.

    4 Mana Value 3 Power 4 Toughness Creature — Gargoyle uncommon Mirage
  14. Grave Servitude Magic Cards

    You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.

    2 Mana Value Enchantment — Aura common Mirage
  15. {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Goblin Shaman uncommon Mirage
  16. Goblin Scouts Magic Cards

    Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

    5 Mana Value Sorcery uncommon Mirage
  17. Foratog Magic Cards

    {G}, Sacrifice a Forest: This creature gets +2/+2 until end of turn.

    3 Mana Value 1 Power 2 Toughness Creature — Atog uncommon Mirage
  18. {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

    3 Mana Value Enchantment rare Mirage
  19. Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: This creature gains first strike until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Mirage
  20. Builder's Bane Magic Cards

    Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

    1 Mana Value Sorcery common Mirage