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  1. Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

    3 Mana Value Enchantment uncommon Mystery Booster
  2. Thrive Magic Cards

    Put a +1/+1 counter on each of X target creatures.

    1 Mana Value Sorcery common Mystery Booster
  3. Thallid Omnivore Magic Cards

    {1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

    4 Mana Value 3 Power 3 Toughness Creature — Fungus common Mystery Booster
  4. Taurean Mauler Magic Cards

    Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

    3 Mana Value 2 Power 2 Toughness Creature — Shapeshifter rare Mystery Booster
  5. Sylvan Scrying Magic Cards

    Search your library for a land card, reveal it, put it into your hand, then shuffle.

    2 Mana Value Sorcery uncommon Mystery Booster
  6. Storm Sculptor Magic Cards

    Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

    4 Mana Value 3 Power 2 Toughness Creature — Merfolk Wizard common Mystery Booster
  7. Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

    5 Mana Value 4 Power 4 Toughness Creature — Dinosaur uncommon Mystery Booster
  8. Slipstream Eel Magic Cards

    Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

    7 Mana Value 6 Power 6 Toughness Creature — Fish Beast common Mystery Booster
  9. Skirk Prospector Magic Cards

    Sacrifice a Goblin: Add {R}.

    1 Mana Value 1 Power 1 Toughness Creature — Goblin common Mystery Booster
  10. Short Sword Magic Cards

    Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common Mystery Booster
  11. Scarab Feast Magic Cards

    Exile up to three target cards from a single graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)

    1 Mana Value Instant common Mystery Booster
  12. Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman common Mystery Booster
  13. Sagu Archer Magic Cards

    Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 2 Power 5 Toughness Creature — Naga Archer common Mystery Booster
  14. River Hoopoe Magic Cards

    Flying {3}{G}{U}: You gain 2 life and draw a card.

    2 Mana Value 1 Power 3 Toughness Creature — Bird uncommon Mystery Booster
  15. Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

    3 Mana Value Legendary Artifact uncommon Mystery Booster
  16. Reviving Dose Magic Cards

    You gain 3 life. Draw a card.

    3 Mana Value Instant common Mystery Booster
  17. When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Human Soldier rare Mystery Booster
  18. When Purple-Crystal Crab dies, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Crab common Mystery Booster
  19. Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."

    1 Mana Value Enchantment — Aura common Mystery Booster
  20. Prophetic Prism Magic Cards

    When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.

    2 Mana Value Artifact common Mystery Booster