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  1. Plagued Rusalka Magic Cards

    {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Spirit common Mystery Booster
  2. Plaguecrafter Magic Cards

    When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.

    3 Mana Value 3 Power 2 Toughness Creature — Human Shaman uncommon Mystery Booster
  3. Pilgrim's Eye Magic Cards

    Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Artifact Creature — Thopter uncommon Mystery Booster
  4. Phyrexian Arena Magic Cards

    At the beginning of your upkeep, you draw a card and you lose 1 life.

    3 Mana Value Enchantment rare Mystery Booster
  5. Penumbra Spider Magic Cards

    Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

    4 Mana Value 2 Power 4 Toughness Creature — Spider common Mystery Booster
  6. Peace of Mind Magic Cards

    {W}, Discard a card: You gain 3 life.

    2 Mana Value Enchantment uncommon Mystery Booster
  7. Opt Magic Cards

    Scry 1. Draw a card.

    1 Mana Value Instant common Mystery Booster
  8. Nirkana Assassin Magic Cards

    Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

    3 Mana Value 2 Power 3 Toughness Creature — Vampire Assassin Ally common Mystery Booster
  9. Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

    2 Mana Value 1 Power 1 Toughness Creature — Dwarf Soldier common Mystery Booster
  10. Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Fox Spirit common Mystery Booster
  11. Never Happened Magic Cards

    Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

    3 Mana Value Sorcery common Mystery Booster
  12. Myr Sire Magic Cards

    When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Phyrexian Myr common Mystery Booster
  13. Mishra's Bauble Magic Cards

    {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

    0 Mana Value Artifact uncommon Mystery Booster
  14. Martyr's Cause Magic Cards

    Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

    3 Mana Value Enchantment uncommon Mystery Booster
  15. Manamorphose Magic Cards

    Add two mana in any combination of colors. Draw a card.

    2 Mana Value Instant common Mystery Booster
  16. Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Beast common Mystery Booster
  17. Lunarch Mantle Magic Cards

    Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

    2 Mana Value Enchantment — Aura common Mystery Booster
  18. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

    4 Mana Value 3 Power 2 Toughness Creature — Human Monk common Mystery Booster
  19. Lead by Example Magic Cards

    Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

    2 Mana Value Instant common Mystery Booster
  20. Krumar Bond-Kin Magic Cards

    Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 5 Power 3 Toughness Creature — Orc Warrior common Mystery Booster