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  1. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

    3 Mana Value 2 Power 2 Toughness Creature — Goblin Warrior common Mystery Booster
  2. Kor Firewalker Magic Cards

    Protection from red Whenever a player casts a red spell, you may gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Kor Soldier uncommon Mystery Booster
  3. Ivy Lane Denizen Magic Cards

    Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

    4 Mana Value 2 Power 3 Toughness Creature — Elf Warrior common Mystery Booster
  4. Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

    2 Mana Value Enchantment — Aura common Mystery Booster
  5. Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Warrior uncommon Mystery Booster
  6. Hypothesizzle Magic Cards

    Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

    5 Mana Value Instant common Mystery Booster
  7. Hammer Dropper Magic Cards

    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

    4 Mana Value 5 Power 2 Toughness Creature — Giant Soldier common Mystery Booster
  8. Greater Sandwurm Magic Cards

    Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)

    7 Mana Value 7 Power 7 Toughness Creature — Wurm common Mystery Booster
  9. Greater Basilisk Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    5 Mana Value 3 Power 5 Toughness Creature — Basilisk common Mystery Booster
  10. Gravepurge Magic Cards

    Put any number of target creature cards from your graveyard on top of your library. Draw a card.

    3 Mana Value Instant common Mystery Booster
  11. Goblin Matron Magic Cards

    When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Goblin uncommon Mystery Booster
  12. Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

    2 Mana Value Enchantment uncommon Mystery Booster
  13. Goblin Assault Magic Cards

    At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.

    3 Mana Value Enchantment uncommon Mystery Booster
  14. Fungal Infection Magic Cards

    Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

    1 Mana Value Instant common Mystery Booster
  15. Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

    3 Mana Value 3 Power 2 Toughness Creature — Elephant common Mystery Booster
  16. Fretwork Colony Magic Cards

    Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

    2 Mana Value 1 Power 1 Toughness Creature — Insect uncommon Mystery Booster
  17. Target creature gets -1/-0 until end of turn. Draw a card.

    1 Mana Value Instant common Mystery Booster
  18. Firebrand Archer Magic Cards

    Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

    2 Mana Value 2 Power 1 Toughness Creature — Human Archer common Mystery Booster
  19. Festering Newt Magic Cards

    When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

    1 Mana Value 1 Power 1 Toughness Creature — Salamander common Mystery Booster
  20. Festercreep Magic Cards

    Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

    2 Mana Value 0 Power 0 Toughness Creature — Elemental common Mystery Booster