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  1. When this creature enters, create a 2/2 red Mutant creature token. Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.

    4 Mana Value 2 Power 1 Toughness Creature — Mutant Rebel uncommon Teenage Mutant Ninja Turtles
  2. Turtle Tracks Magic Cards

    Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.

    3 Mana Value Sorcery uncommon Teenage Mutant Ninja Turtles Eternal
  3. Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Lizard Mutant rare Teenage Mutant Ninja Turtles Eternal
  4. Foe-liage Magic Cards

    Whenever a land enters during your turn, put a +1/+1 counter on this creature.

    4 Mana Value 3 Power 3 Toughness Creature — Plant Mutant common Teenage Mutant Ninja Turtles Eternal
  5. Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.

    6 Mana Value 5 Power 6 Toughness Legendary Creature — Mutant Ninja Turtle mythic Teenage Mutant Ninja Turtles Eternal
  6. Wooden Cane Magic Cards

    When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    4 Mana Value Artifact — Equipment uncommon Teenage Mutant Ninja Turtles Eternal
  7. Leo's Guidance Magic Cards

    Put a +1/+1 counter on each of up to three target creatures. Untap them.

    3 Mana Value Instant uncommon Teenage Mutant Ninja Turtles Eternal
  8. Thriving Isle Magic Cards

    This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

    0 Mana Value Land common Teenage Mutant Ninja Turtles Eternal
  9. Thriving Grove Magic Cards

    This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

    0 Mana Value Land common Teenage Mutant Ninja Turtles Eternal
  10. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Teenage Mutant Ninja Turtles Eternal
  11. Evolving Wilds Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Teenage Mutant Ninja Turtles Eternal
  12. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

    0 Mana Value Land rare Teenage Mutant Ninja Turtles Eternal
  13. Steelbane Hydra Magic Cards

    This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

    2 Mana Value 0 Power 0 Toughness Creature — Turtle Hydra rare Teenage Mutant Ninja Turtles Eternal
  14. Coin of Mastery Magic Cards

    Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Artifact rare Teenage Mutant Ninja Turtles Eternal
  15. Ninja Pizza Magic Cards

    Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    3 Mana Value Enchantment rare Teenage Mutant Ninja Turtles Eternal
  16. Fast Forward Magic Cards

    This spell costs {1} less to cast for each opponent you attacked this turn. Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    5 Mana Value Sorcery rare Teenage Mutant Ninja Turtles Eternal
  17. Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Insect Mutant Scie… rare Teenage Mutant Ninja Turtles Eternal
  18. Worldly Tutor Magic Cards

    Search your library for a creature card, reveal it, then shuffle and put the card on top.

    1 Mana Value Instant rare Avatar: The Last Airbender Eternal
  19. Bison Whistle Magic Cards

    {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.

    2 Mana Value Artifact rare Avatar: The Last Airbender Eternal
  20. The Blue Spirit Magic Cards

    You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Rogue Ally rare Avatar: The Last Airbender Eternal