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  1. Benalish Hero Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Limited Edition Alpha
  2. Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. This creature can't be blocked by creatures with power 1 or less.

    2 Mana Value 2 Power 1 Toughness Creature — Human Warrior uncommon Khans of Tarkir
  3. Sagu Archer Magic Cards

    Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 2 Power 5 Toughness Creature — Snake Archer common Khans of Tarkir
  4. Krumar Bond-Kin Magic Cards

    Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 5 Power 3 Toughness Creature — Orc Warrior common Khans of Tarkir
  5. Jeskai Student Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    2 Mana Value 1 Power 3 Toughness Creature — Human Monk common Khans of Tarkir
  6. Glacial Stalker Magic Cards

    Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    6 Mana Value 4 Power 5 Toughness Creature — Elemental common Khans of Tarkir
  7. Force Away Magic Cards

    Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

    2 Mana Value Instant common Khans of Tarkir
  8. Feed the Clan Magic Cards

    You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

    2 Mana Value Instant common Khans of Tarkir
  9. {1}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    1 Mana Value 0 Power 3 Toughness Creature — Elemental common Khans of Tarkir
  10. Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    5 Mana Value 3 Power 3 Toughness Creature — Human Monk rare Khans of Tarkir
  11. Canyon Lurkers Magic Cards

    Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    5 Mana Value 5 Power 2 Toughness Creature — Human Rogue common Khans of Tarkir
  12. Bear's Companion Magic Cards

    When this creature enters, create a 4/4 green Bear creature token.

    5 Mana Value 2 Power 2 Toughness Creature — Human Warrior uncommon Khans of Tarkir
  13. Whirler Virtuoso Magic Cards

    When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.

    3 Mana Value 2 Power 3 Toughness Creature — Vedalken Artificer uncommon Kaladesh
  14. Speedway Fanatic Magic Cards

    Haste Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Human Pilot uncommon Kaladesh
  15. Panharmonicon Magic Cards

    If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    4 Mana Value Artifact rare Kaladesh
  16. {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Human Artificer rare Kaladesh
  17. Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Dwarf Soldier common Kaladesh
  18. Nimble Innovator Magic Cards

    When this creature enters, draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Vedalken Artificer common Kaladesh
  19. Narnam Cobra Magic Cards

    {G}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

    2 Mana Value 2 Power 1 Toughness Artifact Creature — Snake common Kaladesh
  20. Fretwork Colony Magic Cards

    This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.

    2 Mana Value 1 Power 1 Toughness Creature — Insect uncommon Kaladesh