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Attune with Aether Magic CardsSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
1 Mana Value Sorcery common Kaladesh -
Armorcraft Judge Magic CardsWhen this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon Kaladesh -
Architect of the Untamed Magic CardsLandfall — Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
3 Mana Value 2 Power 3 Toughness Creature — Elf Artificer Druid rare Kaladesh -
Tunneler Wurm Magic CardsDiscard a card: Regenerate this creature.
8 Mana Value 6 Power 6 Toughness Creature — Wurm uncommon Judgment -
Spellgorger Barbarian Magic CardsWhen this creature enters, discard a card at random. When this creature leaves the battlefield, draw a card.
4 Mana Value 3 Power 1 Toughness Creature — Human Nightmare Barbarian common Judgment -
Nantuko Tracer Magic CardsWhen this creature enters, you may put target card from a graveyard on the bottom of its owner's library.
2 Mana Value 2 Power 1 Toughness Creature — Insect Druid common Judgment -
Living Wish Magic CardsYou may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
2 Mana Value Sorcery rare Judgment -
Hunting Grounds Magic CardsThreshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
2 Mana Value Enchantment rare Judgment -
Grave Consequences Magic CardsEach player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
2 Mana Value Instant uncommon Judgment -
Erhnam Djinn Magic CardsAt the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 Mana Value 4 Power 5 Toughness Creature — Djinn rare Judgment -
Burning Wish Magic CardsYou may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
2 Mana Value Sorcery rare Judgment -
Anger Magic CardsHaste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
4 Mana Value 2 Power 2 Toughness Creature — Incarnation uncommon Judgment -
Satyr Hoplite Magic CardsHeroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
1 Mana Value 1 Power 1 Toughness Creature — Satyr Soldier common Journey into Nyx -
Ritual of the Returned Magic CardsExile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
4 Mana Value Instant uncommon Journey into Nyx -
Pharika's Chosen Magic CardsDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 Mana Value 1 Power 1 Toughness Creature — Snake common Journey into Nyx -
Master of the Feast Magic CardsFlying At the beginning of your upkeep, each opponent draws a card.
3 Mana Value 5 Power 5 Toughness Enchantment Creature — Demon rare Journey into Nyx -
Hall of Triumph Magic CardsAs Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.
3 Mana Value Legendary Artifact rare Journey into Nyx -
Bladetusk Boar Magic CardsIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
4 Mana Value 3 Power 2 Toughness Creature — Boar common Journey into Nyx -
Armory of Iroas Magic CardsWhenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment uncommon Journey into Nyx -
Warmonger's Chariot Magic CardsEquipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment uncommon Jumpstart