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  1. Trusty Retriever Magic Cards

    When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.

    4 Mana Value 2 Power 3 Toughness Creature — Dog common Jumpstart
  2. Thriving Grove Magic Cards

    This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

    0 Mana Value Land common Jumpstart
  3. Storm Sculptor Magic Cards

    This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.

    4 Mana Value 3 Power 2 Toughness Creature — Merfolk Wizard common Jumpstart
  4. Spectral Sailor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

    1 Mana Value 1 Power 1 Toughness Creature — Spirit Pirate uncommon Jumpstart
  5. Trample Whenever another nontoken creature you control enters, you may draw a card.

    6 Mana Value 6 Power 6 Toughness Creature — Elemental rare Jumpstart
  6. Whenever this creature becomes blocked, defending player discards a card.

    3 Mana Value 2 Power 2 Toughness Creature — Human Warrior common Jumpstart
  7. When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 2 Toughness Artifact Creature — Construct common Jumpstart
  8. When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 1 Toughness Creature — Elf Scout uncommon Jumpstart
  9. Sharding Sphinx Magic Cards

    Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

    6 Mana Value 4 Power 4 Toughness Artifact Creature — Sphinx rare Jumpstart
  10. Settle the Score Magic Cards

    Exile target creature. Put two loyalty counters on a planeswalker you control.

    4 Mana Value Sorcery uncommon Jumpstart
  11. Whenever this creature or another creature dies, target player mills a card.

    3 Mana Value 2 Power 3 Toughness Creature — Human Rogue common Jumpstart
  12. Scroll of Avacyn Magic Cards

    {1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.

    1 Mana Value Artifact common Jumpstart
  13. Reckless Scholar Magic Cards

    {T}: Target player draws a card, then discards a card.

    3 Mana Value 2 Power 1 Toughness Creature — Human Wizard uncommon Jumpstart
  14. Read the Runes Magic Cards

    Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

    1 Mana Value Instant rare Jumpstart
  15. Prophetic Prism Magic Cards

    When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

    2 Mana Value Artifact common Jumpstart
  16. Plagued Rusalka Magic Cards

    {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Spirit common Jumpstart
  17. At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Insect uncommon Jumpstart
  18. Myr Sire Magic Cards

    When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Phyrexian Myr common Jumpstart
  19. Momentous Fall Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

    4 Mana Value Instant rare Jumpstart
  20. Marauder's Axe Magic Cards

    Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Jumpstart