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Showing results for “a” - 142972 results
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Trusty Retriever Magic CardsWhen this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.
4 Mana Value 2 Power 3 Toughness Creature — Dog common Jumpstart -
Thriving Grove Magic CardsThis land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
0 Mana Value Land common Jumpstart -
Storm Sculptor Magic CardsThis creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
4 Mana Value 3 Power 2 Toughness Creature — Merfolk Wizard common Jumpstart -
Spectral Sailor Magic CardsFlash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
1 Mana Value 1 Power 1 Toughness Creature — Spirit Pirate uncommon Jumpstart -
Soul of the Harvest Magic CardsTrample Whenever another nontoken creature you control enters, you may draw a card.
6 Mana Value 6 Power 6 Toughness Creature — Elemental rare Jumpstart -
Slate Street Ruffian Magic CardsWhenever this creature becomes blocked, defending player discards a card.
3 Mana Value 2 Power 2 Toughness Creature — Human Warrior common Jumpstart -
Skittering Surveyor Magic CardsWhen this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3 Mana Value 1 Power 2 Toughness Artifact Creature — Construct common Jumpstart -
Silhana Wayfinder Magic CardsWhen this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
2 Mana Value 2 Power 1 Toughness Creature — Elf Scout uncommon Jumpstart -
Sharding Sphinx Magic CardsFlying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
6 Mana Value 4 Power 4 Toughness Artifact Creature — Sphinx rare Jumpstart -
Settle the Score Magic CardsExile target creature. Put two loyalty counters on a planeswalker you control.
4 Mana Value Sorcery uncommon Jumpstart -
Selhoff Occultist Magic CardsWhenever this creature or another creature dies, target player mills a card.
3 Mana Value 2 Power 3 Toughness Creature — Human Rogue common Jumpstart -
Scroll of Avacyn Magic Cards{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
1 Mana Value Artifact common Jumpstart -
Reckless Scholar Magic Cards{T}: Target player draws a card, then discards a card.
3 Mana Value 2 Power 1 Toughness Creature — Human Wizard uncommon Jumpstart -
Read the Runes Magic CardsDraw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
1 Mana Value Instant rare Jumpstart -
Prophetic Prism Magic CardsWhen this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
2 Mana Value Artifact common Jumpstart -
Plagued Rusalka Magic Cards{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1 Mana Value 1 Power 1 Toughness Creature — Spirit common Jumpstart -
Nessian Hornbeetle Magic CardsAt the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
2 Mana Value 2 Power 2 Toughness Creature — Insect uncommon Jumpstart -
Myr Sire Magic CardsWhen this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
2 Mana Value 1 Power 1 Toughness Artifact Creature — Phyrexian Myr common Jumpstart -
Momentous Fall Magic CardsAs an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
4 Mana Value Instant rare Jumpstart -
Marauder's Axe Magic CardsEquipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment common Jumpstart