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  1. Long Road Home Magic Cards

    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

    2 Mana Value Instant uncommon Jumpstart
  2. Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

    4 Mana Value Instant uncommon Jumpstart
  3. Ironroot Warlord Magic Cards

    Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.

    3 Mana Value 5 Toughness Creature — Treefolk Soldier uncommon Jumpstart
  4. Hellrider Magic Cards

    Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.

    4 Mana Value 3 Power 3 Toughness Creature — Devil rare Jumpstart
  5. Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

    6 Mana Value Instant uncommon Jumpstart
  6. Festering Newt Magic Cards

    When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

    1 Mana Value 1 Power 1 Toughness Creature — Salamander common Jumpstart
  7. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery common Jumpstart
  8. Essence Flux Magic Cards

    Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

    1 Mana Value Instant uncommon Jumpstart
  9. {1}{U}, {T}: Draw a card, then discard a card.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard common Jumpstart
  10. Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Vampire Ally mythic Jumpstart
  11. Curiosity Magic Cards

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    1 Mana Value Enchantment — Aura uncommon Jumpstart
  12. Corsair Captain Magic Cards

    When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.

    3 Mana Value 2 Power 2 Toughness Creature — Human Pirate rare Jumpstart
  13. Coastal Piracy Magic Cards

    Whenever a creature you control deals combat damage to an opponent, you may draw a card.

    4 Mana Value Enchantment uncommon Jumpstart
  14. Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

    2 Mana Value Sorcery common Jumpstart
  15. Celestial Mantle Magic Cards

    Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

    6 Mana Value Enchantment — Aura rare Jumpstart
  16. Bone Splinters Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

    1 Mana Value Sorcery common Jumpstart
  17. Blood Divination Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Draw three cards.

    4 Mana Value Sorcery uncommon Jumpstart
  18. Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

    2 Mana Value Instant common Jumpstart
  19. Armorcraft Judge Magic Cards

    When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

    4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon Jumpstart
  20. Ambassador Oak Magic Cards

    When this creature enters, create a 1/1 green Elf Warrior creature token.

    4 Mana Value 3 Power 3 Toughness Creature — Treefolk Warrior common Jumpstart