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  1. Hook Swords Magic Cards

    When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. During your turn, equipped creature gets +1/+1 and has first strike. Equip {3}

    3 Mana Value Artifact — Equipment uncommon Avatar: The Last Airbender Eternal
  2. Flash Enchant creature Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    3 Mana Value Enchantment — Aura uncommon Avatar: The Last Airbender Eternal
  3. Bison Whistle Magic Cards

    {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.

    2 Mana Value Artifact rare Avatar: The Last Airbender Eternal
  4. Animal Attendant Magic Cards

    {T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.

    2 Mana Value 2 Power 2 Toughness Creature — Human Citizen uncommon Avatar: The Last Airbender Eternal
  5. Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Bard Ally uncommon Avatar: The Last Airbender Eternal
  6. The Blue Spirit Magic Cards

    You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Rogue Ally rare Avatar: The Last Airbender Eternal
  7. Kindly Customer Magic Cards

    When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Human Citizen common Avatar: The Last Airbender Eternal
  8. The Duke enters with a +1/+1 counter on him. {T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    1 Mana Value 0 Power 1 Toughness Legendary Creature — Human Rebel Ally uncommon Avatar: The Last Airbender Eternal
  9. Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.

    4 Mana Value 4 Power 4 Toughness Creature — Human Rebel Ally rare Avatar: The Last Airbender
  10. This land enters tapped. {T}: Add {W} or {B}. {4}, {T}, Sacrifice this land: Draw a card.

    0 Mana Value Land common Avatar: The Last Airbender
  11. This land enters tapped. {T}: Add {B} or {R}. {4}, {T}, Sacrifice this land: Draw a card.

    0 Mana Value Land common Avatar: The Last Airbender
  12. Meteor Sword Magic Cards

    When this Equipment enters, destroy target permanent. Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    7 Mana Value Artifact — Equipment uncommon Avatar: The Last Airbender
  13. Sun Warriors Magic Cards

    Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token.

    4 Mana Value 3 Power 5 Toughness Creature — Human Warrior Ally uncommon Avatar: The Last Airbender
  14. Seismic Sense Magic Cards

    Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    1 Mana Value Sorcery — Lesson uncommon Avatar: The Last Airbender
  15. Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.

    4 Mana Value 4 Power 4 Toughness Creature — Human Citizen Ally rare Avatar: The Last Airbender
  16. Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior Perf… uncommon Avatar: The Last Airbender
  17. Badgermole Cub Magic Cards

    When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}.

    2 Mana Value 2 Power 2 Toughness Creature — Badger Mole mythic Avatar: The Last Airbender
  18. Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.

    4 Mana Value 4 Power 4 Toughness Creature — Human Rebel Ally rare Avatar: The Last Airbender
  19. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Performer uncommon Avatar: The Last Airbender
  20. Haste When this creature enters, create a 1/1 white Ally creature token.

    3 Mana Value 2 Power 1 Toughness Creature — Human Rebel Ally common Avatar: The Last Airbender