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  1. Malfegor Magic Cards

    Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Demon Dragon rare Iconic Masters
  2. This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

    3 Mana Value 2 Power 2 Toughness Creature — Human Knight rare Iconic Masters
  3. Jhessian Thief Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rogue common Iconic Masters
  4. Greater Basilisk Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    5 Mana Value 3 Power 5 Toughness Creature — Basilisk common Iconic Masters
  5. Festering Newt Magic Cards

    When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

    1 Mana Value 1 Power 1 Toughness Creature — Salamander common Iconic Masters
  6. Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.

    2 Mana Value 1 Power 3 Toughness Creature — Human Monk common Iconic Masters
  7. Dragon Bell Monk Magic Cards

    Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    3 Mana Value 2 Power 2 Toughness Creature — Human Monk common Iconic Masters
  8. Crowned Ceratok Magic Cards

    Trample Each creature you control with a +1/+1 counter on it has trample.

    4 Mana Value 4 Power 3 Toughness Creature — Rhino common Iconic Masters
  9. Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.

    1 Mana Value 1 Power 1 Toughness Creature — Kithkin Wizard uncommon Iconic Masters
  10. This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.

    4 Mana Value 3 Power 3 Toughness Creature — Zombie uncommon Iconic Masters
  11. Bewilder Magic Cards

    Target creature gets -3/-0 until end of turn. Draw a card.

    3 Mana Value Instant common Iconic Masters
  12. Draw three cards, then put a card from your hand on the bottom of your library.

    4 Mana Value Sorcery common Iconic Masters
  13. Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)

    2 Mana Value Instant uncommon Ikoria: Lair of Behemoths
  14. {2}, Sacrifice a creature: This enchantment deals 2 damage to any target.

    1 Mana Value Enchantment uncommon Ikoria: Lair of Behemoths
  15. Thieving Otter Magic Cards

    Whenever this creature deals damage to an opponent, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Otter common Ikoria: Lair of Behemoths
  16. This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    4 Mana Value Sorcery common Ikoria: Lair of Behemoths
  17. Flying If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.

    3 Mana Value 1 Power 3 Toughness Creature — Bird Goat uncommon Ikoria: Lair of Behemoths
  18. Sprite Dragon Magic Cards

    Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Faerie Dragon uncommon Ikoria: Lair of Behemoths
  19. Sprite Dragon Magic Cards

    Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Faerie Dragon uncommon Ikoria: Lair of Behemoths
  20. Savai Triome Magic Cards

    ({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

    0 Mana Value Land — Mountain Plains Swamp rare Ikoria: Lair of Behemoths