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  1. Soul Barrier Magic Cards

    Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.

    3 Mana Value Enchantment uncommon Ice Age
  2. Skull Catapult Magic Cards

    {1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.

    4 Mana Value Artifact uncommon Ice Age
  3. Sibilant Spirit Magic Cards

    Flying Whenever this creature attacks, defending player may draw a card.

    6 Mana Value 5 Power 6 Toughness Creature — Spirit rare Ice Age
  4. Shield Bearer Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    2 Mana Value 0 Power 3 Toughness Creature — Human Soldier common Ice Age
  5. Pyknite Magic Cards

    When this creature enters, draw a card at the beginning of the next turn's upkeep.

    3 Mana Value 1 Power 1 Toughness Creature — Ouphe common Ice Age
  6. Orcish Farmer Magic Cards

    {T}: Target land becomes a Swamp until its controller's next untap step.

    3 Mana Value 2 Power 2 Toughness Creature — Orc common Ice Age
  7. Mountain Goat Magic Cards

    Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

    1 Mana Value 1 Power 1 Toughness Creature — Goat common Ice Age
  8. Lava Burst Magic Cards

    Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

    1 Mana Value Sorcery common Ice Age
  9. Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Warrior common Ice Age
  10. Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    5 Mana Value 2 Power 2 Toughness Creature — Human Soldier uncommon Ice Age
  11. First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    6 Mana Value 2 Power 5 Toughness Creature — Human Soldier rare Ice Age
  12. Infuse Magic Cards

    Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

    3 Mana Value Instant common Ice Age
  13. Hymn of Rebirth Magic Cards

    Put target creature card from a graveyard onto the battlefield under your control.

    5 Mana Value Sorcery uncommon Ice Age
  14. Heal Magic Cards

    Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

    1 Mana Value Instant common Ice Age
  15. Gorilla Pack Magic Cards

    This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.

    3 Mana Value 3 Power 3 Toughness Creature — Ape common Ice Age
  16. Formation Magic Cards

    Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.

    2 Mana Value Instant rare Ice Age
  17. Dire Wolves Magic Cards

    This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    3 Mana Value 2 Power 2 Toughness Creature — Wolf common Ice Age
  18. Battle Cry Magic Cards

    Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

    3 Mana Value Instant uncommon Ice Age
  19. Eminence — {X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Zombie Elf Wizard mythic 2017 Heroes of the Realm
  20. Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.

    6 Mana Value Instant mythic 2017 Heroes of the Realm