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  1. Elvish Promenade Magic Cards

    Create a 1/1 green Elf Warrior creature token for each Elf you control.

    4 Mana Value Kindred Sorcery — Elf uncommon Duel Decks Anthology: Elves vs. Goblins
  2. Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.

    3 Mana Value Kindred Enchantment — Goblin uncommon Duel Decks Anthology: Elves vs. Goblins
  3. Woodlurker Mimic Magic Cards

    Whenever you cast a spell that's both black and green, this creature has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

    2 Mana Value 2 Power 1 Toughness Creature — Shapeshifter common Eventide
  4. Wistful Selkie Magic Cards

    When this creature enters, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Merfolk Wizard uncommon Eventide
  5. This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.

    4 Mana Value 4 Power 4 Toughness Creature — Treefolk Shaman common Eventide
  6. Trapjaw Kelpie Magic Cards

    Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

    6 Mana Value 3 Power 3 Toughness Creature — Beast common Eventide
  7. Stalker Hag Magic Cards

    Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

    3 Mana Value 3 Power 2 Toughness Creature — Hag uncommon Eventide
  8. Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

    4 Mana Value 1 Power 2 Toughness Creature — Kithkin Wizard uncommon Eventide
  9. Spitting Image Magic Cards

    Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    6 Mana Value Sorcery rare Eventide
  10. Soot Imp Magic Cards

    Flying Whenever a player casts a nonblack spell, that player loses 1 life.

    3 Mana Value 1 Power 2 Toughness Creature — Imp uncommon Eventide
  11. Create a 3/3 green Beast creature token. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    5 Mana Value Sorcery uncommon Eventide
  12. Quillspike Magic Cards

    {B/G}, Remove a -1/-1 counter from a creature you control: This creature gets +3/+3 until end of turn.

    3 Mana Value 1 Power 1 Toughness Creature — Beast uncommon Eventide
  13. Patrol Signaler Magic Cards

    {1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)

    2 Mana Value 1 Power 1 Toughness Creature — Kithkin Soldier uncommon Eventide
  14. Oona's Grace Magic Cards

    Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    3 Mana Value Instant common Eventide
  15. Noggle Ransacker Magic Cards

    When this creature enters, each player draws two cards, then discards a card at random.

    3 Mana Value 2 Power 1 Toughness Creature — Noggle Rogue uncommon Eventide
  16. Nightsky Mimic Magic Cards

    Whenever you cast a spell that's both white and black, this creature has base power and toughness 4/4 until end of turn and gains flying until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Shapeshifter common Eventide
  17. Merrow Levitator Magic Cards

    {T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap this creature.

    4 Mana Value 2 Power 3 Toughness Creature — Merfolk Wizard common Eventide
  18. {T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Rogue common Eventide
  19. Leering Emblem Magic Cards

    Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}

    2 Mana Value Artifact — Equipment rare Eventide
  20. {G/U}: This creature gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

    2 Mana Value 2 Power 1 Toughness Creature — Faerie uncommon Eventide