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  1. Dream Fracture Magic Cards

    Counter target spell. Its controller draws a card. Draw a card.

    3 Mana Value Instant uncommon Eventide
  2. Bloodied Ghost Magic Cards

    Flying This creature enters with a -1/-1 counter on it.

    3 Mana Value 3 Power 3 Toughness Creature — Spirit uncommon Eventide
  3. Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

    1 Mana Value Instant common Eventide
  4. {T}: Tap target creature. Whenever you cast a white spell, you may untap this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Kithkin Soldier common Eventide
  5. Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Elemental Shaman rare Eventide
  6. Antler Skulkin Magic Cards

    {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

    5 Mana Value 3 Power 3 Toughness Artifact Creature — Scarecrow common Eventide
  7. Take Inventory Magic Cards

    Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

    2 Mana Value Sorcery common Eldritch Moon
  8. Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Horror rare Eldritch Moon
  9. Stensia Banquet Magic Cards

    Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.

    3 Mana Value Sorcery common Eldritch Moon
  10. {B}, {T}, Discard a card: Each player loses 2 life.

    3 Mana Value 2 Power 3 Toughness Creature — Human Cleric common Eldritch Moon
  11. Shreds of Sanity Magic Cards

    Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

    3 Mana Value Sorcery uncommon Eldritch Moon
  12. Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."

    1 Mana Value Enchantment — Aura common Eldritch Moon
  13. Peace of Mind Magic Cards

    {W}, Discard a card: You gain 3 life.

    2 Mana Value Enchantment uncommon Eldritch Moon
  14. Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

    1 Mana Value Instant common Eldritch Moon
  15. Mind's Dilation Magic Cards

    Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

    7 Mana Value Enchantment mythic Eldritch Moon
  16. Make Mischief Magic Cards

    Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."

    3 Mana Value Sorcery common Eldritch Moon
  17. Lupine Prototype Magic Cards

    This creature can't attack or block unless a player has no cards in hand.

    2 Mana Value 5 Power 5 Toughness Artifact Creature — Wolf Construct rare Eldritch Moon
  18. Lunarch Mantle Magic Cards

    Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

    2 Mana Value Enchantment — Aura common Eldritch Moon
  19. Lunar Force Magic Cards

    When an opponent casts a spell, sacrifice this enchantment and counter that spell.

    3 Mana Value Enchantment uncommon Eldritch Moon
  20. Long Road Home Magic Cards

    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

    2 Mana Value Instant uncommon Eldritch Moon