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  1. Elvish Champion Magic Cards

    Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 2 Toughness Creature — Elf rare Duels of the Planeswalkers
  2. Coat of Arms Magic Cards

    Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

    5 Mana Value Artifact rare Duels of the Planeswalkers
  3. (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

    5 Mana Value Legendary Sorcery rare Dominaria
  4. Yavimaya Sapherd Magic Cards

    When this creature enters, create a 1/1 green Saproling creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Fungus common Dominaria
  5. Warlord's Fury Magic Cards

    Creatures you control gain first strike until end of turn. Draw a card.

    1 Mana Value Sorcery common Dominaria
  6. Verdant Force Magic Cards

    At the beginning of each upkeep, create a 1/1 green Saproling creature token.

    8 Mana Value 7 Power 7 Toughness Creature — Elemental rare Dominaria
  7. Urza's Tome Magic Cards

    {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

    2 Mana Value Artifact — Book uncommon Dominaria
  8. Thallid Omnivore Magic Cards

    {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

    4 Mana Value 3 Power 3 Toughness Creature — Fungus common Dominaria
  9. Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Bird Cleric rare Dominaria
  10. Return target creature to its owner's hand. If you control an artifact, draw a card.

    3 Mana Value Sorcery common Dominaria
  11. When this creature dies, put a +1/+1 counter on target creature you control.

    1 Mana Value 1 Power 1 Toughness Artifact Creature — Construct common Dominaria
  12. Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Fungus uncommon Dominaria
  13. When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 2 Toughness Artifact Creature — Construct common Dominaria
  14. Skirk Prospector Magic Cards

    Sacrifice a Goblin: Add {R}.

    1 Mana Value 1 Power 1 Toughness Creature — Goblin common Dominaria
  15. Short Sword Magic Cards

    Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common Dominaria
  16. Settle the Score Magic Cards

    Exile target creature. Put two loyalty counters on a planeswalker you control.

    4 Mana Value Sorcery uncommon Dominaria
  17. Rat Colony Magic Cards

    This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

    2 Mana Value 2 Power 1 Toughness Creature — Rat common Dominaria
  18. Opt Magic Cards

    Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

    1 Mana Value Instant common Dominaria
  19. Knight of Malice Magic Cards

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight uncommon Dominaria
  20. Knight of Grace Magic Cards

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight uncommon Dominaria