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  1. Resonating Lute Magic Cards

    Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand.

    4 Mana Value Artifact rare Secrets of Strixhaven
  2. Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.

    2 Mana Value 2 Power 1 Toughness Creature — Bird Cleric rare Secrets of Strixhaven
  3. When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." At the beginning of your end step, if a creature died under your control this turn, draw a card.

    3 Mana Value 3 Power 1 Toughness Creature — Dryad Warlock uncommon Secrets of Strixhaven
  4. Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Pest rare Secrets of Strixhaven
  5. Applied Geometry Magic Cards

    Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.

    4 Mana Value Sorcery rare Secrets of Strixhaven
  6. Hungry Graffalon Magic Cards

    Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

    4 Mana Value 3 Power 4 Toughness Creature — Giraffe common Secrets of Strixhaven
  7. Living History Magic Cards

    When this enchantment enters, create a 2/2 red and white Spirit creature token. Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.

    2 Mana Value Enchantment uncommon Secrets of Strixhaven
  8. Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.

    4 Mana Value 3 Power 4 Toughness Creature — Orc Sorcerer uncommon Secrets of Strixhaven
  9. Procrastinate Magic Cards

    Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    1 Mana Value Sorcery common Secrets of Strixhaven
  10. Muse Seeker Magic Cards

    Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.

    2 Mana Value 1 Power 2 Toughness Creature — Elf Wizard uncommon Secrets of Strixhaven
  11. Mana Sculpt Magic Cards

    Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.

    3 Mana Value Instant rare Secrets of Strixhaven
  12. Graduation Day Magic Cards

    Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.

    1 Mana Value Enchantment uncommon Secrets of Strixhaven
  13. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  14. As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  15. As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  16. ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Forest Island rare Secrets of Strixhaven Commander
  17. As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  18. This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  19. Furycalm Snarl Magic Cards

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare Secrets of Strixhaven Commander
  20. Patchwork Banner Magic Cards

    As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

    3 Mana Value Artifact uncommon Secrets of Strixhaven Commander