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  1. If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

    5 Mana Value Enchantment rare Conspiracy: Take the Crown
  2. Goblin Racketeer Magic Cards

    Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

    4 Mana Value 4 Power 2 Toughness Creature — Goblin Rogue common Conspiracy: Take the Crown
  3. Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

    5 Mana Value Enchantment — Aura rare Conspiracy: Take the Crown
  4. When this creature enters, each player sacrifices a creature of their choice.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie Warrior uncommon Conspiracy: Take the Crown
  5. Target creature gets -1/-0 until end of turn. Draw a card.

    1 Mana Value Instant common Conspiracy: Take the Crown
  6. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Conspiracy: Take the Crown
  7. Custodi Lich Magic Cards

    When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.

    5 Mana Value 4 Power 2 Toughness Creature — Zombie Cleric rare Conspiracy: Take the Crown
  8. Coiling Oracle Magic Cards

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Elf Druid uncommon Conspiracy: Take the Crown
  9. Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate this creature.

    4 Mana Value 4 Power 2 Toughness Creature — Skeleton Warrior uncommon Conspiracy: Take the Crown
  10. Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.

    6 Mana Value Sorcery rare Conspiracy: Take the Crown
  11. Burning Wish Magic Cards

    You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

    2 Mana Value Sorcery rare Conspiracy: Take the Crown
  12. Wall of Omens Magic Cards

    Defender When this creature enters, draw a card.

    2 Mana Value 0 Power 4 Toughness Creature — Wall uncommon Commander 2011
  13. Slipstream Eel Magic Cards

    This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

    7 Mana Value 6 Power 6 Toughness Creature — Fish Beast common Commander 2011
  14. Selesnya Evangel Magic Cards

    {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

    2 Mana Value 1 Power 2 Toughness Creature — Elf Shaman common Commander 2011
  15. Scavenging Ooze Magic Cards

    {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Ooze rare Commander 2011
  16. Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman common Commander 2011
  17. Prophetic Prism Magic Cards

    When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

    2 Mana Value Artifact common Commander 2011
  18. Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.

    6 Mana Value 6 Power 5 Toughness Creature — Demon Spirit uncommon Commander 2011
  19. Malfegor Magic Cards

    Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Demon Dragon mythic Commander 2011
  20. This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

    8 Mana Value 3 Power 4 Toughness Legendary Creature — Centaur Spirit mythic Commander 2011