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  1. Dark Impostor Magic Cards

    {4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

    3 Mana Value 2 Power 2 Toughness Creature — Vampire Assassin rare Commander 2017
  2. Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

    3 Mana Value Enchantment — Aura Curse uncommon Commander 2017
  3. Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.

    5 Mana Value 4 Power 5 Toughness Creature — Vampire Knight rare Commander 2017
  4. Taurean Mauler Magic Cards

    Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Shapeshifter rare Commander 2016
  5. Sylvok Explorer Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value 1 Power 1 Toughness Creature — Human Druid common Commander 2016
  6. Spitting Image Magic Cards

    Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    6 Mana Value Sorcery rare Commander 2016
  7. Scavenging Ooze Magic Cards

    {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Ooze rare Commander 2016
  8. Satyr Wayfinder Magic Cards

    When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

    2 Mana Value 1 Power 1 Toughness Creature — Satyr common Commander 2016
  9. Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman common Commander 2016
  10. Read the Runes Magic Cards

    Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

    1 Mana Value Instant rare Commander 2016
  11. Quirion Explorer Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Druid Scout common Commander 2016
  12. This spell costs {1} less to cast for each creature your opponents control. When this creature enters, put a +1/+1 counter on each other creature you control.

    11 Mana Value 10 Power 10 Toughness Creature — Avatar rare Commander 2016
  13. At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Elf Warrior rare Commander 2016
  14. Master Biomancer Magic Cards

    Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.

    4 Mana Value 2 Power 4 Toughness Creature — Elf Wizard mythic Commander 2016
  15. At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Wizard mythic Commander 2016
  16. Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Ogre Warrior rare Commander 2016
  17. {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Rogue rare Commander 2016
  18. Festercreep Magic Cards

    This creature enters with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.

    2 Mana Value 0 Power 0 Toughness Creature — Elemental common Commander 2016
  19. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Commander 2016
  20. Coiling Oracle Magic Cards

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Elf Druid common Commander 2016