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  1. Draw a card for each Spirit you control.

    5 Mana Value Sorcery — Arcane common Betrayers of Kamigawa
  2. Loam Dweller Magic Cards

    Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.

    2 Mana Value 2 Power 2 Toughness Creature — Spirit uncommon Betrayers of Kamigawa
  3. Lifespinner Magic Cards

    {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.

    4 Mana Value 3 Power 3 Toughness Creature — Spirit uncommon Betrayers of Kamigawa
  4. Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

    2 Mana Value 0 Power 3 Toughness Creature — Spirit uncommon Betrayers of Kamigawa
  5. Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

    6 Mana Value 4 Power 4 Toughness Creature — Spirit uncommon Betrayers of Kamigawa
  6. Heart of Light Magic Cards

    Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.

    3 Mana Value Enchantment — Aura common Betrayers of Kamigawa
  7. Floodbringer Magic Cards

    Flying {2}, Return a land you control to its owner's hand: Tap target land.

    2 Mana Value 1 Power 2 Toughness Creature — Moonfolk Wizard common Betrayers of Kamigawa
  8. Satyr Wayfinder Magic Cards

    When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

    2 Mana Value 1 Power 1 Toughness Creature — Satyr common Born of the Gods
  9. Nyxborn Eidolon Magic Cards

    Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +2/+1.

    2 Mana Value 2 Power 1 Toughness Enchantment Creature — Spirit common Born of the Gods
  10. Hero of Iroas Magic Cards

    Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Human Soldier rare Born of the Gods
  11. Fate Unraveler Magic Cards

    Whenever an opponent draws a card, this creature deals 1 damage to that player.

    4 Mana Value 3 Power 4 Toughness Enchantment Creature — Hag rare Born of the Gods
  12. Ashiok's Adept Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, each opponent discards a card.

    3 Mana Value 1 Power 3 Toughness Creature — Human Wizard uncommon Born of the Gods
  13. Akroan Skyguard Magic Cards

    Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Born of the Gods
  14. Inspired — Whenever this creature becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.

    4 Mana Value 2 Power 4 Toughness Creature — Human Cleric uncommon Born of the Gods
  15. Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Ally rare Battle for Zendikar
  16. Unified Front Magic Cards

    Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.

    4 Mana Value Sorcery uncommon Battle for Zendikar
  17. Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.

    2 Mana Value Sorcery uncommon Battle for Zendikar
  18. Sylvan Scrying Magic Cards

    Search your library for a land card, reveal it, put it into your hand, then shuffle.

    2 Mana Value Sorcery uncommon Battle for Zendikar
  19. Swell of Growth Magic Cards

    Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

    2 Mana Value Instant common Battle for Zendikar
  20. Skyrider Elf Magic Cards

    Flying Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

    2 Mana Value 0 Power 0 Toughness Creature — Elf Warrior Ally uncommon Battle for Zendikar