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  1. Beacon of Unrest Magic Cards

    Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

    5 Mana Value Sorcery rare Archenemy
  2. Flying Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.

    5 Mana Value 3 Power 5 Toughness Creature — Dragon rare Alara Reborn
  3. Sigiled Behemoth Magic Cards

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

    6 Mana Value 5 Power 4 Toughness Creature — Beast common Alara Reborn
  4. Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Griffin rare Alara Reborn
  5. When this creature enters, put a creature you control on top of its owner's library.

    3 Mana Value 5 Power 6 Toughness Creature — Beast uncommon Alara Reborn
  6. Naya Sojourners Magic Cards

    When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

    5 Mana Value 5 Power 3 Toughness Creature — Elf Shaman common Alara Reborn
  7. This creature attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.)

    5 Mana Value 4 Power 4 Toughness Creature — Insect common Alara Reborn
  8. Illusory Demon Magic Cards

    Flying When you cast a spell, sacrifice this creature.

    3 Mana Value 4 Power 3 Toughness Creature — Demon Illusion uncommon Alara Reborn
  9. Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.

    4 Mana Value 3 Power 3 Toughness Creature — Lizard Soldier uncommon Alara Reborn
  10. Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

    5 Mana Value 4 Power 3 Toughness Artifact Creature — Horror common Alara Reborn
  11. Esper Sojourners Magic Cards

    When you cycle this card and when this creature dies, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

    3 Mana Value 2 Power 3 Toughness Artifact Creature — Vedalken Wizard common Alara Reborn
  12. Enlisted Wurm Magic Cards

    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    6 Mana Value 5 Power 5 Toughness Creature — Wurm uncommon Alara Reborn
  13. Skip your draw step. Whenever you sacrifice a creature, you may draw a card.

    6 Mana Value Enchantment uncommon Alara Reborn
  14. Brainbite Magic Cards

    Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.

    4 Mana Value Sorcery common Alara Reborn
  15. Tundra Kavu Magic Cards

    {T}: Target land becomes a Plains or an Island until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Kavu common Apocalypse
  16. Tranquil Path Magic Cards

    Destroy all enchantments. Draw a card.

    5 Mana Value Sorcery common Apocalypse
  17. Standard Bearer Magic Cards

    While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

    2 Mana Value 1 Power 1 Toughness Creature — Human Flagbearer common Apocalypse
  18. Savage Gorilla Magic Cards

    {U}{B}, {T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.

    5 Mana Value 3 Power 3 Toughness Creature — Ape common Apocalypse
  19. Jungle Barrier Magic Cards

    Defender (This creature can't attack.) When this creature enters, draw a card.

    4 Mana Value 2 Power 6 Toughness Creature — Plant Wall uncommon Apocalypse
  20. Glade Gnarr Magic Cards

    Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.

    6 Mana Value 4 Power 4 Toughness Creature — Beast common Apocalypse