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  1. Foundry Hornet Magic Cards

    Flying When this creature enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

    4 Mana Value 2 Power 3 Toughness Creature — Insect uncommon Aether Revolt
  2. Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

    4 Mana Value Enchantment uncommon Aether Revolt
  3. Decommission Magic Cards

    Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.

    3 Mana Value Instant common Aether Revolt
  4. Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.

    3 Mana Value Enchantment — Aura common Aether Revolt
  5. Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Ally uncommon Masters 25
  6. Whitemane Lion Magic Cards

    Flash When this creature enters, return a creature you control to its owner's hand.

    2 Mana Value 2 Power 2 Toughness Creature — Cat common Masters 25
  7. Twisted Image Magic Cards

    Switch target creature's power and toughness until end of turn. Draw a card.

    1 Mana Value Instant uncommon Masters 25
  8. Pyre Hound Magic Cards

    Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.

    4 Mana Value 2 Power 3 Toughness Creature — Elemental Dog common Masters 25
  9. Prophetic Prism Magic Cards

    When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

    2 Mana Value Artifact common Masters 25
  10. Phyrexian Ghoul Magic Cards

    Sacrifice a creature: This creature gets +2/+2 until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Phyrexian Zombie common Masters 25
  11. Lunarch Mantle Magic Cards

    Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

    2 Mana Value Enchantment — Aura common Masters 25
  12. Kor Firewalker Magic Cards

    Protection from red Whenever a player casts a red spell, you may gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Kor Soldier uncommon Masters 25
  13. When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Human Advisor mythic Masters 25
  14. Haunted Fengraf Magic Cards

    {T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.

    0 Mana Value Land common Masters 25
  15. Flash Magic Cards

    You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.

    2 Mana Value Instant rare Masters 25
  16. Ember Weaver Magic Cards

    Reach (This creature can block creatures with flying.) As long as you control a red permanent, this creature gets +1/+0 and has first strike.

    3 Mana Value 2 Power 3 Toughness Creature — Spider common Masters 25
  17. Curiosity Magic Cards

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    1 Mana Value Enchantment — Aura uncommon Masters 25
  18. Ambassador Oak Magic Cards

    When this creature enters, create a 1/1 green Elf Warrior creature token.

    4 Mana Value 3 Power 3 Toughness Creature — Treefolk Warrior common Masters 25
  19. Wurm's Tooth Magic Cards

    Whenever a player casts a green spell, you may gain 1 life.

    2 Mana Value Artifact uncommon Ninth Edition
  20. Wood Elves Magic Cards

    When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Scout common Ninth Edition