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  1. Merfolk Looter Magic Cards

    {T}: Draw a card, then discard a card.

    2 Mana Value 1 Power 1 Toughness Creature — Merfolk Rogue uncommon Seventh Edition
  2. Ivory Cup Magic Cards

    Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

    1 Mana Value Artifact uncommon Seventh Edition
  3. Iron Star Magic Cards

    Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

    1 Mana Value Artifact uncommon Seventh Edition
  4. As this enchantment enters, choose a creature type. All creatures of the chosen type get -1/-1.

    3 Mana Value Enchantment uncommon Seventh Edition
  5. Elvish Champion Magic Cards

    Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 2 Toughness Creature — Elf rare Seventh Edition
  6. Dingus Egg Magic Cards

    Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.

    4 Mana Value Artifact rare Seventh Edition
  7. Crystal Rod Magic Cards

    Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

    1 Mana Value Artifact uncommon Seventh Edition
  8. Compost Magic Cards

    Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

    2 Mana Value Enchantment uncommon Seventh Edition
  9. Caltrops Magic Cards

    Whenever a creature attacks, this artifact deals 1 damage to it.

    3 Mana Value Artifact uncommon Seventh Edition
  10. Bereavement Magic Cards

    Whenever a green creature dies, its controller discards a card.

    2 Mana Value Enchantment uncommon Seventh Edition
  11. Archivist Magic Cards

    {T}: Draw a card.

    4 Mana Value 1 Power 1 Toughness Creature — Human Wizard rare Seventh Edition
  12. Anaconda Magic Cards

    Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

    4 Mana Value 3 Power 3 Toughness Creature — Snake uncommon Seventh Edition
  13. Warthog Magic Cards

    Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

    3 Mana Value 3 Power 2 Toughness Creature — Boar uncommon Classic Sixth Edition
  14. Warmth Magic Cards

    Whenever an opponent casts a red spell, you gain 2 life.

    2 Mana Value Enchantment uncommon Classic Sixth Edition
  15. Vampiric Tutor Magic Cards

    Search your library for a card, then shuffle and put that card on top. You lose 2 life.

    1 Mana Value Instant rare Classic Sixth Edition
  16. Thicket Basilisk Magic Cards

    Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

    5 Mana Value 2 Power 4 Toughness Creature — Basilisk uncommon Classic Sixth Edition
  17. The Hive Magic Cards

    {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

    5 Mana Value Artifact rare Classic Sixth Edition
  18. Snake Basket Magic Cards

    {X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.

    4 Mana Value Artifact rare Classic Sixth Edition
  19. Skull Catapult Magic Cards

    {1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.

    4 Mana Value Artifact uncommon Classic Sixth Edition
  20. Rowen Magic Cards

    Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

    4 Mana Value Enchantment rare Classic Sixth Edition