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  1. Sylvok Explorer Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value 1 Power 1 Toughness Creature — Human Druid common Fifth Dawn
  2. Rite of Passage Magic Cards

    Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

    3 Mana Value Enchantment rare Fifth Dawn
  3. Beacon of Unrest Magic Cards

    Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

    5 Mana Value Sorcery rare Fifth Dawn
  4. Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

    4 Mana Value Sorcery rare Fifth Dawn
  5. Venom Magic Cards

    Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

    3 Mana Value Enchantment — Aura common Fourth Edition
  6. Triskelion Magic Cards

    This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

    6 Mana Value 1 Power 1 Toughness Artifact Creature — Construct rare Fourth Edition
  7. Timber Wolves Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Wolf rare Fourth Edition
  8. Thicket Basilisk Magic Cards

    Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

    5 Mana Value 2 Power 4 Toughness Creature — Basilisk uncommon Fourth Edition
  9. Rag Man Magic Cards

    {B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

    4 Mana Value 2 Power 1 Toughness Creature — Human Minion rare Fourth Edition
  10. Pikemen Magic Cards

    First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    2 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Fourth Edition
  11. Mesa Pegasus Magic Cards

    Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    2 Mana Value 1 Power 1 Toughness Creature — Pegasus common Fourth Edition
  12. Marsh Viper Magic Cards

    Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    4 Mana Value 1 Power 2 Toughness Creature — Snake common Fourth Edition
  13. Benalish Hero Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Fourth Edition
  14. Timber Wolves Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Wolf rare Revised Edition
  15. Thicket Basilisk Magic Cards

    Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

    5 Mana Value 2 Power 4 Toughness Creature — Basilisk uncommon Revised Edition
  16. Mesa Pegasus Magic Cards

    Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    2 Mana Value 1 Power 1 Toughness Creature — Pegasus common Revised Edition
  17. Demonic Hordes Magic Cards

    {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap this creature and sacrifice a land of an opponent's choice.

    6 Mana Value 5 Power 5 Toughness Creature — Demon rare Revised Edition
  18. Benalish Hero Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Revised Edition
  19. Vengevine Magic Cards

    Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.

    4 Mana Value 4 Power 3 Toughness Creature — Elemental mythic Double Masters
  20. Tap target permanent. If it's an artifact, destroy it. Draw a card.

    3 Mana Value Instant uncommon Double Masters