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  1. Awakening Zone Magic Cards

    At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

    3 Mana Value Enchantment rare Double Masters
  2. Timber Wolves Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Wolf rare Unlimited Edition
  3. Thicket Basilisk Magic Cards

    Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

    5 Mana Value 2 Power 4 Toughness Creature — Basilisk uncommon Unlimited Edition
  4. Mesa Pegasus Magic Cards

    Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    2 Mana Value 1 Power 1 Toughness Creature — Pegasus common Unlimited Edition
  5. Demonic Hordes Magic Cards

    {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap this creature and sacrifice a land of an opponent's choice.

    6 Mana Value 5 Power 5 Toughness Creature — Demon rare Unlimited Edition
  6. Benalish Hero Magic Cards

    Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Unlimited Edition
  7. Wurm's Tooth Magic Cards

    Whenever a player casts a green spell, you may gain 1 life.

    2 Mana Value Artifact uncommon Tenth Edition
  8. Thrull Surgeon Magic Cards

    {1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Creature — Thrull uncommon Tenth Edition
  9. The Hive Magic Cards

    {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

    5 Mana Value Artifact rare Tenth Edition
  10. The Hive Magic Cards

    {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

    5 Mana Value Artifact rare Tenth Edition
  11. Shunt Magic Cards

    Change the target of target spell with a single target.

    3 Mana Value Instant rare Tenth Edition
  12. Sculpting Steel Magic Cards

    You may have this artifact enter as a copy of any artifact on the battlefield.

    3 Mana Value Artifact rare Tenth Edition
  13. Rushwood Dryad Magic Cards

    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

    2 Mana Value 2 Power 1 Toughness Creature — Dryad common Tenth Edition
  14. Rushwood Dryad Magic Cards

    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

    2 Mana Value 2 Power 1 Toughness Creature — Dryad common Tenth Edition
  15. Rock Badger Magic Cards

    Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

    5 Mana Value 3 Power 3 Toughness Creature — Badger Beast common Tenth Edition
  16. Rock Badger Magic Cards

    Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

    5 Mana Value 3 Power 3 Toughness Creature — Badger Beast common Tenth Edition
  17. Reviving Dose Magic Cards

    You gain 3 life. Draw a card.

    3 Mana Value Instant common Tenth Edition
  18. Regeneration Magic Cards

    Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    2 Mana Value Enchantment — Aura uncommon Tenth Edition
  19. First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Cat Warrior rare Tenth Edition
  20. Megrim Magic Cards

    Whenever an opponent discards a card, this enchantment deals 2 damage to that player.

    3 Mana Value Enchantment uncommon Tenth Edition