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  1. Manabarbs Magic Cards

    Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

    4 Mana Value Enchantment rare Tenth Edition
  2. Leonin Scimitar Magic Cards

    Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment uncommon Tenth Edition
  3. Kraken's Eye Magic Cards

    Whenever a player casts a blue spell, you may gain 1 life.

    2 Mana Value Artifact uncommon Tenth Edition
  4. Kavu Climber Magic Cards

    When this creature enters, draw a card.

    5 Mana Value 3 Power 3 Toughness Creature — Kavu common Tenth Edition
  5. Hunted Wumpus Magic Cards

    When this creature enters, each other player may put a creature card from their hand onto the battlefield.

    4 Mana Value 6 Power 6 Toughness Creature — Beast uncommon Tenth Edition
  6. Elvish Champion Magic Cards

    Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 2 Toughness Creature — Elf rare Tenth Edition
  7. Elvish Champion Magic Cards

    Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 2 Toughness Creature — Elf rare Tenth Edition
  8. Citanul Flute Magic Cards

    {X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.

    5 Mana Value Artifact rare Tenth Edition
  9. Beacon of Unrest Magic Cards

    Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

    5 Mana Value Sorcery rare Tenth Edition
  10. Bandage Magic Cards

    Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

    1 Mana Value Instant common Tenth Edition
  11. Angelic Chorus Magic Cards

    Whenever a creature you control enters, you gain life equal to its toughness.

    5 Mana Value Enchantment rare Tenth Edition
  12. Aggressive Urge Magic Cards

    Target creature gets +1/+1 until end of turn. Draw a card.

    2 Mana Value Instant common Tenth Edition
  13. Afflict Magic Cards

    Target creature gets -1/-1 until end of turn. Draw a card.

    3 Mana Value Instant common Tenth Edition
  14. Zap! Hearthstone Cards

    Deal 2 damage to a minion. Overload: (1)

    0 Mana 0 Attack 0 Health Spell Common Core 2021
  15. Zap! Hearthstone Cards

    Deal 2 damage to a minion. Overload: (1)

    0 Mana 0 Attack 0 Health Spell Common The Witchwood
  16. Witch's Apprentice Hearthstone Cards

    Taunt Battlecry: Add a random Shaman spell to your hand.

    0 Mana 0 Attack 1 Health Minion Common Year of the Scarab Core Set
  17. Witch's Apprentice Hearthstone Cards

    Taunt Battlecry: Add a random Shaman spell to your hand.

    0 Mana 0 Attack 1 Health Minion Common The Witchwood
  18. Whispers of EVIL Hearthstone Cards

    Add a Lackey to your hand.

    0 Mana 0 Attack 0 Health Spell Common Descent of Dragons
  19. Through Fel and Flames Hearthstone Cards

    Give a minion Rush. Finale: And +1/+1.

    0 Mana 0 Attack 0 Health Spell Rare Festival of Legends
  20. Soulfire Hearthstone Cards

    Deal 4 damage. Discard a random card.

    0 Mana 0 Attack 0 Health Spell Free Classic