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  1. Mana Sculpt Magic Cards

    Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.

    3 Mana Value Instant rare Secrets of Strixhaven Promos
  2. Urza's Incubator Magic Cards

    As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

    3 Mana Value Artifact rare Modern Horizons 3 Promos
  3. Sazh's Chocobo Magic Cards

    Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

    1 Mana Value 0 Power 1 Toughness Creature — Bird rare Magazine Inserts
  4. Crimson Wisps Magic Cards

    Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

    1 Mana Value Instant common The List
  5. Annoyed Altisaur Magic Cards

    Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    7 Mana Value 6 Power 5 Toughness Creature — Dinosaur common The List
  6. Sundering Growth Magic Cards

    Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

    2 Mana Value Instant common The List
  7. Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Goblin Soldier uncommon The List
  8. Mirari's Wake Magic Cards

    Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

    5 Mana Value Enchantment mythic The List
  9. Sacrifice a creature: This enchantment deals 1 damage to any target.

    2 Mana Value Enchantment rare The List
  10. When this creature enters, each player sacrifices a nontoken creature of their choice.

    2 Mana Value 2 Power 1 Toughness Creature — Zombie Warrior common The List
  11. Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

    2 Mana Value 2 Power 1 Toughness Creature — Eldrazi Faerie Rogue uncommon The List
  12. Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

    6 Mana Value 6 Power 5 Toughness Legendary Creature — Human Bear rare The List
  13. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare The List
  14. Victimize Magic Cards

    Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

    3 Mana Value Sorcery uncommon The List
  15. Kher Keep Magic Cards

    {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

    0 Mana Value Legendary Land rare The List
  16. Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Monk uncommon The List
  17. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery common The List
  18. When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") {8}: Draw two cards and create a 2/2 colorless Robot artifact creature token.

    2 Mana Value 2 Power 2 Toughness Creature — Insect Artificer uncommon The List
  19. Strike It Rich Magic Cards

    Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    1 Mana Value Sorcery uncommon The List
  20. Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Wizard uncommon The List