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  1. Court of Grace Magic Cards

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

    4 Mana Value Enchantment rare The List
  2. Blur Magic Cards

    Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

    3 Mana Value Instant common The List
  3. When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard. Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

    3 Mana Value 2 Power 1 Toughness Creature — Dog uncommon The List
  4. Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Monk mythic The List
  5. View from Above Magic Cards

    Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

    2 Mana Value Instant uncommon The List
  6. Splitskin Doll Magic Cards

    When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

    2 Mana Value 2 Power 1 Toughness Artifact Creature — Toy uncommon The List
  7. Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Dinosaur Thopter uncommon The List
  8. Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

    2 Mana Value Instant uncommon The List
  9. Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.

    3 Mana Value Artifact mythic The List
  10. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery rare MagicFest 2026
  11. Flying Whenever an opponent draws a card, you may draw two cards.

    6 Mana Value 4 Power 6 Toughness Creature — Sphinx mythic MagicFest 2026
  12. Mirrormind Crown Magic Cards

    As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. Equip {2}

    4 Mana Value Artifact — Equipment rare Lorwyn Eclipsed Promos
  13. Raiding Schemes Magic Cards

    Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

    5 Mana Value Enchantment rare Lorwyn Eclipsed Promos
  14. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.

    6 Mana Value Instant rare Lorwyn Eclipsed Promos
  15. {T}: Add {C}. {T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.

    0 Mana Value Land rare Marvel Super Heroes
  16. Hidden Lair Magic Cards

    {T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.

    0 Mana Value Land rare Marvel Super Heroes
  17. Thor Odinson Magic Cards

    Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — God Warrior Hero uncommon Marvel Super Heroes
  18. Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Hero uncommon Marvel Super Heroes
  19. Reach Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Creature — Ape Soldier Hero common Marvel Super Heroes
  20. {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Detective He… uncommon Marvel Super Heroes