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  1. Reach If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Archer Hero uncommon Marvel Super Heroes
  2. Red Room Recruit Magic Cards

    When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

    2 Mana Value 1 Power 2 Toughness Creature — Human Spy Villain common Marvel Super Heroes
  3. {3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

    3 Mana Value 2 Power 3 Toughness Legendary Artifact Creature — Scientist… uncommon Marvel Super Heroes
  4. Flying Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Warlock Hero uncommon Marvel Super Heroes
  5. Pym Particles Magic Cards

    Target creature gains vigilance until end of turn and can't be blocked this turn. Draw a card.

    1 Mana Value Sorcery uncommon Marvel Super Heroes
  6. Kid Loki Magic Cards

    Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.

    1 Mana Value 1 Power 1 Toughness Legendary Creature — God Hero Villain uncommon Marvel Super Heroes
  7. Flying, vigilance You may look at the top card of your library any time. {T}: Reveal the top card of your library. If it's an artifact card, draw a card.

    3 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Human Hero uncommon Marvel Super Heroes
  8. Futurist Forge Magic Cards

    When this artifact enters, draw a card. {3}{U}, Sacrifice this artifact: Draw two cards.

    2 Mana Value Artifact common Marvel Super Heroes
  9. Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Inhuman Spy Hero uncommon Marvel Super Heroes
  10. Agent of Atlas Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Spy Hero common Marvel Super Heroes
  11. Reach Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Spider Human Hero common Marvel Super Heroes Commander
  12. Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero common Marvel Super Heroes Commander
  13. Hawkeye's Shot Magic Cards

    This spell costs {2} less to cast if it targets a tapped creature. Exile target creature.

    5 Mana Value Sorcery common Marvel Super Heroes Commander
  14. Flying (This creature can't be blocked except by creatures with flying or reach.) When The Falcon enters, put a +1/+1 counter on each other creature you control.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero uncommon Marvel Super Heroes Commander
  15. {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Marvel Super Heroes Commander
  16. Eerie Gravestone Magic Cards

    When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

    2 Mana Value Artifact common Marvel Super Heroes Commander
  17. Farseek Magic Cards

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery common Marvel Super Heroes Commander
  18. Big Score Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Instant common Marvel Super Heroes Commander
  19. Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.

    3 Mana Value Instant uncommon Marvel Super Heroes Commander
  20. Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

    4 Mana Value 3 Power 4 Toughness Creature — Human Rogue Villain common Marvel Super Heroes Commander