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  1. Flamethrower Palworld TCG Cards

    [CONT]When this card would be played, you may consume X [Material] and reduce this card's cost by X. It does not become ◇0 or less from this ability. [ACT][Rest this card] Choose 1 Pal, it gets [Power]+200 until end of turn, and if you have a ◇5 or greater Pal, choose all Pals, and deal 500 [Damage](Choose your Pals too).

    8 Cost Gear U Booster Pack "Legends Awaken"
  2. [AUTO][OnDeploy]You may discard 1 [Dragon] Pal from hand. If you discarded a card this way, choose 1 Pal, and deal 700 [Damage].

    5 Cost 2 Strike 700 Power Pal SR Booster Pack "Legends Awaken"
  3. [AUTO][OnDeploy]You may discard 1 [Dragon] Pal from hand. If you discarded a card this way, choose 1 Pal, and deal 700 [Damage].

    5 Cost 2 Strike 700 Power Pal SP Booster Pack "Legends Awaken"
  4. [AUTO][OnDeploy]You may discard 1 [Dragon] Pal from hand. If you discarded a card this way, choose 1 Pal, and deal 700 [Damage].

    5 Cost 2 Strike 700 Power Pal R Booster Pack "Legends Awaken"
  5. Notion Thief Magic Cards

    Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

    4 Mana Value 3 Power 1 Toughness Creature — Human Rogue rare Secret Lair Drop
  6. During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Artificer mythic Star Trek
  7. Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Pilot uncommon Star Trek
  8. Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until end of turn.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Bajoran Soldier rare Star Trek
  9. Storied Veteran Magic Cards

    This creature can't block. You may cast this card from your graveyard. If you do, it enters with a finality counter on it.

    1 Mana Value 2 Power 1 Toughness Creature — Klingon Advisor uncommon Star Trek
  10. During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Artificer mythic Star Trek
  11. Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Pilot uncommon Star Trek
  12. Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

    6 Mana Value 6 Power 6 Toughness Creature — Excalbian mythic Star Trek
  13. Type-2 Phaser Magic Cards

    When this Equipment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon Star Trek
  14. Year of Hell Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Each player draws a card. This Saga deals 2 damage to each player.

    3 Mana Value Enchantment — Saga rare Star Trek
  15. Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until end of turn.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Bajoran Soldier rare Star Trek
  16. Test of Loyalty Magic Cards

    Choose one — • Plain, Simple Garak — Exile target card from a graveyard. Draw a card. • Of the Obsidian Order — Return target creature card from your graveyard to your hand.

    1 Mana Value Sorcery uncommon Star Trek
  17. You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.

    6 Mana Value 4 Power 6 Toughness Legendary Creature — Human Rogue Noble mythic Star Trek
  18. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Draw two cards, then discard two cards. II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand. III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.

    3 Mana Value Enchantment — Saga uncommon Star Trek
  19. During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Artificer mythic Star Trek
  20. Whenever CARDNAME becomes tapped, surveil 1. If its power is 4 or greater, instead draw a card. Whenever you face a dilemma, put a +1/1 counter on CARDNAME.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Artificer uncommon Star Trek