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  1. Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Pilot uncommon Star Trek
  2. Whenever you cast a noncreature spell, put a quest counter on CARDNAME. Draw a card. Then discard a card unless there are three or more quest counters on CARDNAME.

    3 Mana Value Enchantment uncommon Star Trek
  3. When Rutherford enters, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Spacecraft spell, put a +1/+1 counter on target creature.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Artificer uncommon Star Trek
  4. Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

    6 Mana Value 6 Power 6 Toughness Creature — Excalbian mythic Star Trek
  5. Conquest Mission Magic Cards

    Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.

    3 Mana Value Enchantment uncommon Star Trek
  6. Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell was kicked, instead for each creature target opponent controls, create a token that's a copy of that creature, except it has menace.

    3 Mana Value Sorcery rare Star Trek
  7. Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

    6 Mana Value 6 Power 6 Toughness Creature — Excalbian mythic Star Trek
  8. When Dr. McCoy enters, put a +1/+1 counter on another target creature you control. If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Doctor uncommon Star Trek
  9. Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)

    8 Mana Value Enchantment mythic Star Trek
  10. Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order. Beam me up {2}{W} (You may cast this card from your graveyard for {2}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)

    2 Mana Value Sorcery uncommon Star Trek
  11. You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.

    6 Mana Value 4 Power 6 Toughness Legendary Creature — Human Rogue Noble mythic Star Trek
  12. Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay {1}. If you do, create a 1/1 colorless Borg artifact creature token."

    2 Mana Value 2 Power 3 Toughness Artifact Creature — Borg rare Star Trek
  13. Storied Veteran Magic Cards

    This creature can't block. You may cast this card from your graveyard. If you do, it enters with a finality counter on it.

    1 Mana Value 2 Power 1 Toughness Creature — Klingon Advisor uncommon Star Trek
  14. When Dr. McCoy enters, put a +1/+1 counter on another target creature you control. If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Doctor uncommon Star Trek
  15. Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)

    8 Mana Value Enchantment mythic Star Trek
  16. Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order. Beam me up {2}{W} (You may cast this card from your graveyard for {2}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)

    2 Mana Value Sorcery uncommon Star Trek
  17. Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)

    8 Mana Value Enchantment mythic Star Trek
  18. Conquest Mission Magic Cards

    Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.

    3 Mana Value Enchantment uncommon Star Trek
  19. Test of Courage Magic Cards

    Choose one — • Alter the Past — Exile target card from a graveyard. You gain 2 life. • Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.

    1 Mana Value Instant uncommon Star Trek
  20. The Inner Light Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target green or white creature card from your graveyard to the battlefield. II — Choose target creature. Whenever it deals combat damage to a player this turn, you draw that many cards. III — You gain life equal to the greatest power among creatures you control. Create a Treasure token.

    5 Mana Value Enchantment — Saga rare Star Trek