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  1. Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Klingon Warrior Of… uncommon Star Trek
  2. When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Q mythic Star Trek
  3. {2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

    3 Mana Value 2 Power 3 Toughness Artifact Creature — Borg uncommon Star Trek
  4. At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.

    2 Mana Value 0 Power 4 Toughness Legendary Artifact Creature — Human Off… mythic Star Trek
  5. Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.

    3 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Android S… mythic Star Trek
  6. At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment. At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.

    4 Mana Value Enchantment rare Star Trek
  7. Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Officer mythic Star Trek
  8. Deep Space 9 Magic Cards

    When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.) 9+ | Creatures you control get +3/+3.

    9 Mana Value Legendary Artifact — Spacecraft mythic Star Trek
  9. Borg Cube Magic Cards

    Affinity for artifact creatures Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) Station 12+ | Artifact creatures you control have flying.

    7 Mana Value 6 Power 6 Toughness Artifact — Spacecraft mythic Star Trek
  10. Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Station 6+ | Flying

    5 Mana Value 5 Power 5 Toughness Legendary Artifact — Spacecraft rare Star Trek
  11. Other creatures you control with counters on them have hexproof. If you would put one or more counters on a creature you control, put twice that many of each of those kinds of counters on that creature instead.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Doctor mythic Star Trek
  12. When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token. Federation — {G}, {T}: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Officer rare Star Trek
  13. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. 8+ | Flying

    2 Mana Value 3 Power 3 Toughness Artifact — Spacecraft rare Star Trek
  14. Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying

    4 Mana Value 4 Power 3 Toughness Legendary Artifact — Spacecraft rare Star Trek
  15. Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof. Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters on it. Station 8+ | Flying

    2 Mana Value 4 Power 4 Toughness Artifact — Spacecraft rare Star Trek
  16. Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying, lifelink

    5 Mana Value 5 Power 5 Toughness Legendary Artifact — Spacecraft mythic Star Trek
  17. Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Klingon Warrior Of… uncommon Star Trek
  18. At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Klingon Warrior uncommon Star Trek
  19. Whenever another creature dies, put a +1/+1 counter on Gowron. Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Klingon Warrior rare Star Trek
  20. When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.

    2 Mana Value 3 Power 2 Toughness Legendary Creature — Klingon Warrior uncommon Star Trek