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  1. Bat'leth Magic Cards

    When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Star Trek
  2. Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Klingon Warrior Of… uncommon Star Trek
  3. At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Klingon Warrior uncommon Star Trek
  4. Whenever another creature dies, put a +1/+1 counter on Gowron. Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Klingon Warrior rare Star Trek
  5. When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.

    2 Mana Value 3 Power 2 Toughness Legendary Creature — Klingon Warrior uncommon Star Trek
  6. Bat'leth Magic Cards

    When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Star Trek
  7. Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Officer rare Star Trek
  8. If you would draw a card, draw two cards instead.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Vulcan Human Scien… mythic Star Trek
  9. This creature can't block. At the beginning of your upkeep, create a token that's a copy of this creature.

    3 Mana Value 0 Power 1 Toughness Creature — Tribble rare Star Trek
  10. Replicator Magic Cards

    When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}: Create a tapped token that's a copy of target token you control.

    2 Mana Value Artifact rare Star Trek
  11. Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Klingon Warrior Of… uncommon Star Trek
  12. When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Q mythic Star Trek
  13. {2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

    3 Mana Value 2 Power 3 Toughness Artifact Creature — Borg uncommon Star Trek
  14. At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.

    2 Mana Value 0 Power 4 Toughness Legendary Artifact Creature — Human Off… mythic Star Trek
  15. Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.

    3 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Android S… mythic Star Trek
  16. At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment. At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.

    4 Mana Value Enchantment rare Star Trek
  17. Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Officer mythic Star Trek
  18. Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.

    3 Mana Value 2 Power 2 Toughness Legendary Artifact Creature — Android S… mythic Star Trek
  19. Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Officer rare Star Trek
  20. Equipped creature gets +2/+2 and has "Whenever this creature attacks, look at the top five cards of your library. You may put a Klingon or Warrior creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order." Equip {2}

    4 Mana Value Legendary Artifact — Equipment rare Star Trek Commander