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  1. Deadly Dispute Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant common Marvel Super Heroes Commander
  2. Common Crook Magic Cards

    When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 2 Power 2 Toughness Creature — Human Rogue Villain common Marvel Super Heroes Commander
  3. Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

    3 Mana Value 2 Power 1 Toughness Creature — Human Villain common Marvel Super Heroes Commander
  4. Thwip! Magic Cards

    Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.

    1 Mana Value Instant common Marvel Super Heroes Commander
  5. Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Spider Human Hero common Marvel Super Heroes Commander
  6. Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.

    2 Mana Value Instant common Marvel Super Heroes Commander
  7. Virtuous Variant Magic Cards

    Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, put a +1/+1 counter on target creature you control.

    3 Mana Value 1 Power 2 Toughness Creature — Spider Human Hero common Marvel Super Heroes Commander
  8. Fogwell's Gym Magic Cards

    {T}: Add {R}. This land deals 1 damage to you. {2}{R}, {T}, Discard a card: Draw a card.

    0 Mana Value Land uncommon Marvel Super Heroes Commander
  9. Iron Suitcase Magic Cards

    When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.

    1 Mana Value Artifact uncommon Marvel Super Heroes Commander
  10. Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) {4}{U/B}: Tiger Shark can't be blocked this turn.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Shark Human Villain uncommon Marvel Super Heroes Commander
  11. Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Kree Soldier Hero uncommon Marvel Super Heroes Commander
  12. Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Mutant Berserker H… uncommon Marvel Super Heroes Commander
  13. Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Dog rare Marvel Super Heroes Commander
  14. Deathtouch Each other creature you control with a +1/+1 counter on it has deathtouch.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Snake Human Villain common Marvel Super Heroes Commander
  15. Big Bertha Magic Cards

    Vigilance Big Bertha enters with X +1/+1 counters on her. {1}{G}, {T}: Put a +1/+1 counter on Big Bertha.

    1 Mana Value 1 Power 1 Toughness Legendary Creature — Mutant Hero uncommon Marvel Super Heroes Commander
  16. Wanda's Vision Magic Cards

    Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.

    5 Mana Value Enchantment rare Marvel Super Heroes Commander
  17. First strike Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Monk Hero uncommon Marvel Super Heroes Commander
  18. Pick Up the Pace Magic Cards

    Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn.

    2 Mana Value Enchantment rare Marvel Super Heroes Commander
  19. Exile the top card of your library. You may play it this turn. Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.

    1 Mana Value Sorcery uncommon Marvel Super Heroes Commander
  20. Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Assassin Vil… uncommon Marvel Super Heroes Commander