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  1. When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has "Whenever this creature attacks, draw X cards, then you may put up to X land cards from your hand onto the battlefield tapped, where X is the number of other creatures you control with a Communicator attached to them." Equip {1}

    3 Mana Value Artifact — Communicator Equipment rare Star Trek Commander
  2. If you would draw a card, draw two cards instead.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Vulcan Human Scien… mythic Star Trek
  3. Constable Odo Magic Cards

    When Constable Odo enters, choose one — • Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    5 Mana Value 4 Power 3 Toughness Legendary Creature — Shapeshifter Detec… uncommon Star Trek
  4. You can't sacrifice Treasure tokens. At the beginning of each upkeep, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Ferengi Rogue mythic Star Trek
  5. The Holodeck Magic Cards

    Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.

    7 Mana Value Legendary Artifact rare Star Trek
  6. You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.

    5 Mana Value 3 Power 3 Toughness Creature — Shapeshifter uncommon Star Trek
  7. At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Officer rare Star Trek
  8. {T}: Add {C}. Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.

    0 Mana Value Legendary Land mythic Star Trek
  9. {T}: Add {C}. Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.

    0 Mana Value Legendary Land mythic Star Trek
  10. Tricorder Magic Cards

    Equipped creature gets +1/+1. Whenever equipped creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common Star Trek
  11. Replicator Magic Cards

    When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}: Create a tapped token that's a copy of target token you control.

    2 Mana Value Artifact rare Star Trek
  12. The Holodeck Magic Cards

    Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.

    7 Mana Value Legendary Artifact rare Star Trek
  13. Deep Space 9 Magic Cards

    When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.) 9+ | Creatures you control get +3/+3.

    9 Mana Value Legendary Artifact — Spacecraft mythic Star Trek
  14. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever a card leaves your graveyard, draw a card. This ability triggers only once each turn.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Rogue Scient… uncommon Star Trek
  15. When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Vulcan Human Scien… uncommon Star Trek
  16. Trample Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Denobulan Doctor uncommon Star Trek
  17. At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Klingon Warrior uncommon Star Trek
  18. During your turn, Spacecraft you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) Whenever Hemmer becomes tapped, draw a card, then discard a card.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Aenar Artificer uncommon Star Trek
  19. Whenever another creature dies, put a +1/+1 counter on Gowron. Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Klingon Warrior rare Star Trek
  20. Whenever Spot or another nontoken legendary permanent you control enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {4}, Sacrifice a Food: Destroy target artifact.

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Cat rare Star Trek Commander