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  1. If you were the starting player, this land enters tapped. {T}, Sacrifice this land: Search your library for a land card with a basic land type, put it onto the battlefield, then shuffle.

    0 Mana Value Land rare Alchemy: Reality Fracture
  2. Willbound Quill Magic Cards

    {T}: Add one mana of any color. Actualize — Whenever you cast a spell that isn't from your starting deck, copy that spell. You may choose new targets for the copy.

    4 Mana Value Artifact mythic Alchemy: Reality Fracture
  3. Sacrifice an artifact: Rootha becomes prepared. Activate only as a sorcery and only once each turn.

    2 Mana Value 2 Power 3 Toughness Legendary Creature — Orc Artificer uncommon Alchemy: Reality Fracture
  4. As long as Quintorius entered this turn, you may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. [0]: Proliferate. You gain 3 life. [−1]: Seek a non-Quintorius planeswalker card. [−3]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then put a +1/+1 counter on each creature you control.

    5 Mana Value Legendary Planeswalker — Quintorius mythic Alchemy: Reality Fracture
  5. Whenever a source you control deals noncombat damage to an opponent, seek a card with mana value equal to the damage dealt. Discard that card at the beginning of the next end step.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Bard uncommon Alchemy: Reality Fracture
  6. Create a 2/2 colorless Wizard Soldier creature token named Cadet. For every 3 life you gained this game, create an additional one of those tokens.

    3 Mana Value Sorcery rare Alchemy: Reality Fracture
  7. Exile target creature you control. Draft a [+1] ability, a [-2] ability, and a [-8] ability. Create a legendary planeswalker token with the exiled creature's name and colors and the drafted abilities. Put a number of loyalty counters on it equal to the exiled creature's power.

    2 Mana Value Sorcery mythic Alchemy: Reality Fracture
  8. Lifelink Whenever you gain life, Dina perpetually gets +1/+1. When Dina dies, choose a creature card in your hand. It perpetually gains trample and gets +X/+X, where X is Dina's power.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Dryad Cleric uncommon Alchemy: Reality Fracture
  9. Diabolic Formula Magic Cards

    Whenever one or more instant and/or sorcery cards leave your graveyard, conjure a random creature card with mana value X onto the battlefield, where X is the greatest mana value among those cards.

    2 Mana Value Enchantment rare Alchemy: Reality Fracture
  10. Planeswalker spells you cast cost {1} less to cast. At the beginning of your upkeep, conjure a random planeswalker card into your hand. It perpetually gains prismatic.

    3 Mana Value Enchantment rare Alchemy: Reality Fracture
  11. Ward—Sacrifice a Blood artifact. Other creatures are Blood artifacts in addition to their other types and have "{1}, {T}, Discard a card, Sacrifice this creature: Draw a card." Whenever a player sacrifices a nontoken creature or discards a creature card, exile it. It perpetually gains prismatic. You may cast it until the end of your next turn.

    5 Mana Value 6 Power 6 Toughness Legendary Creature — Elemental Insect rare Alchemy: Reality Fracture
  12. Exhaust — {1}: Conjure a card named Seed of Hope into your hand.

    1 Mana Value 2 Power 1 Toughness Creature — Treefolk Druid uncommon Alchemy: Reality Fracture
  13. Actualize — This spell costs {1} less to cast for each spell you've cast this game that wasn't from your starting deck. Trample Whenever Etali enters or attacks, conjure a random Dinosaur card into exile. You may cast that card this turn without paying its mana cost.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Elder Dinosaur rare Alchemy: Reality Fracture
  14. Searing Soloist Magic Cards

    When this creature enters, conjure a card named Aria of Flame onto the battlefield. If a red source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.

    4 Mana Value 3 Power 3 Toughness Creature — Orc Bard rare Alchemy: Reality Fracture
  15. Flash Flying When this creature enters, look at all nonland cards in target player's hand. You may exile one of those cards. If you do, that player conjures a card named Mind Stone into their hand.

    3 Mana Value 3 Power 1 Toughness Creature — Faerie Warlock rare Alchemy: Reality Fracture
  16. Look at all creature and planeswalker cards in target player's hand. You may exile one of those cards. If you do, conjure a duplicate of that card into your graveyard.

    1 Mana Value Sorcery uncommon Alchemy: Reality Fracture
  17. If you would empower Jace, you may instead put that many loyalty counters on a Jace you control. {T}: Empower Jace 1. {1}{U}, {T}: Draft a card from the Beleren Spellbook.

    2 Mana Value Artifact mythic Alchemy: Reality Fracture
  18. Paradox Kraken Magic Cards

    When this card is put into your graveyard from anywhere, conjure a card named Kraken Hatchling into your hand. {1}{U}: Return this card from your graveyard to the battlefield. Activate only if there are more cards in your graveyard than your library and only as a sorcery.

    6 Mana Value 7 Power 7 Toughness Creature — Kraken rare Alchemy: Reality Fracture
  19. Jace's Saga Magic Cards

    I — This Saga gains "{T}: Add {U}." II — This Saga gains "{U}, {T}: Conjure a card named Jace's Sentinel onto the battlefield." III — Empower Jace 3.

    0 Mana Value Enchantment Land — Saga rare Alchemy: Reality Fracture
  20. When this enchantment enters, heist target opponent's library. Actualize — Whenever you cast a spell that isn't from your starting deck, empower Jace 2.

    2 Mana Value Enchantment uncommon Alchemy: Reality Fracture