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  1. Flying Whenever you gain life, creature cards in your hand and graveyard perpetually get +1/+1. As long as you've gained life this turn, you may cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Insect Angel rare Alchemy: Reality Fracture
  2. When this creature enters, you may behold a planeswalker. If you do, it perpetually gains "Loyalty abilities of this planeswalker cost an additional [+1] to activate."

    2 Mana Value 1 Power 4 Toughness Creature — Human Cleric uncommon Alchemy: Reality Fracture
  3. Creatures can't attack planeswalkers you control unless their controller pays {1} for each of those creatures. [+1]: Up to one target artifact or creature loses all abilities until your next turn. [−1]: Create a 2/2 white Ox creature token. [−7]: You get an emblem with "At the beginning of your upkeep, conjure a random planeswalker card into exile. You may cast that card this turn without paying its mana cost."

    3 Mana Value Legendary Planeswalker — Oko mythic Alchemy: Reality Fracture
  4. Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Villain mythic Magazine Inserts
  5. Ponder Magic Cards

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    1 Mana Value Sorcery rare Secret Lair Drop
  6. For each number between 1 and X, conjure a random artifact card with that mana value onto the battlefield. X can't be 0.

    2 Mana Value Sorcery rare Alchemy: Reality Fracture
  7. This land enters tapped unless you control a Dimension. {T}: Add {W} or {B}.

    0 Mana Value Land common Marvel: Darkhold Destiny
  8. Create a 3/1 black Mindless-One creature token for each noncreature, nonland card in your graveyard.

    7 Mana Value Sorcery — Arcane uncommon Marvel: Darkhold Destiny
  9. Whenever a player loses life during your turn, you may create that many tapped 2/2 black Zombie creature tokens. Do this only once each turn.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — God Sorcerer Villa… mythic Marvel: Darkhold Destiny
  10. The Darkhold Magic Cards

    {T}: Put a sin counter on The Darkhold. Draw a card for each sin counter on it, then you lose 1 life for each card in your hand. {6}{B}{B}, {T}: Each player's life total becomes the lowest life total among all players. Activate only as a sorcery.

    3 Mana Value Legendary Artifact — Book mythic Marvel: Darkhold Destiny
  11. Ponder Magic Cards

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    1 Mana Value Sorcery rare Secret Lair Drop
  12. (As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.

    3 Mana Value Enchantment — Saga rare Kamigawa: Neon Dynasty
  13. Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Sphinx mythic Secret Lair Drop
  14. (As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.

    3 Mana Value Enchantment — Saga rare Kamigawa: Neon Dynasty
  15. Target opponent exiles a creature they control and their graveyard.

    2 Mana Value Sorcery rare Secret Lair Showdown
  16. If one or more tokens would be created under your control, twice that many of those tokens are created instead. [+1]: Create a 1/1 white Soldier creature token. [0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. [−3]: Destroy target creature an opponent controls with mana value 3 or greater.

    5 Mana Value Legendary Planeswalker — Elspeth mythic Secret Lair Showdown
  17. Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

    2 Mana Value Instant rare Secret Lair Drop
  18. Viridian Revel Magic Cards

    Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

    3 Mana Value Enchantment rare Secret Lair Drop
  19. Parallax Tide Magic Cards

    Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target land. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

    4 Mana Value Enchantment rare Secret Lair Drop
  20. {T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.

    5 Mana Value Artifact mythic The Big Score Promos