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  1. At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.

    6 Mana Value Artifact mythic The Big Score Promos
  2. Lost Jitte Magic Cards

    Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1}

    1 Mana Value Legendary Artifact — Equipment mythic The Big Score Promos
  3. Pest Control Magic Cards

    Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)

    2 Mana Value Sorcery mythic The Big Score Promos
  4. Trample When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.

    4 Mana Value 5 Power 5 Toughness Creature — Plant Druid mythic The Big Score Promos
  5. Memory Vessel Magic Cards

    {T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.

    5 Mana Value Artifact mythic The Big Score Promos
  6. Legion Extruder Magic Cards

    When this artifact enters, it deals 2 damage to any target. {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.

    2 Mana Value Artifact mythic The Big Score Promos
  7. When this creature enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    4 Mana Value 4 Power 3 Toughness Creature — Ogre Rogue Detective mythic The Big Score Promos
  8. Greed's Gambit Magic Cards

    When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

    4 Mana Value Enchantment mythic The Big Score Promos
  9. Whenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. {2}, Sacrifice this artifact: Draw a card.

    3 Mana Value Artifact — Clue mythic The Big Score Promos
  10. Rest in Peace Magic Cards

    When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

    2 Mana Value Enchantment mythic The Big Score Promos
  11. Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.

    3 Mana Value 2 Power 4 Toughness Creature — Human Artificer mythic The Big Score Promos
  12. Collector's Cage Magic Cards

    Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

    2 Mana Value Artifact mythic The Big Score Promos
  13. Each creature you control that's a Clamfolk, Crab, Crocodile, Fish, Homarid, Jellyfish, Kraken, Leviathan, Lobster, Merfolk, Nautilus, Octopus, Otter, Oyster, Seal, Serpent, Shark, Shrimp, Sponge, Squid, Starfish, Trilobite, Turtle, Walrus, or Whale gets +2/+2. At the beginning of your upkeep, if you control twelve different creatures from the above list and don't control a Brushwagg, you win the game.

    5 Mana Value Artifact rare MagicFest 2026
  14. Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Elf Druid rare MagicFest 2026
  15. Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

    2 Mana Value Enchantment — Aura rare MagicFest 2026
  16. Deathtouch When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 4 Power 4 Toughness Legendary Creature — Gorgon Assassin rare Reality Fracture Promos
  17. Artifact creatures you control have vigilance. Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "{T}, Sacrifice this token: Add one mana of any color."

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Gorgon Wizard rare Reality Fracture Promos
  18. Vigilance, trample When Karn enters, draw a card for each color among other artifacts you control.

    10 Mana Value 5 Power 5 Toughness Legendary Artifact Creature — Golem rare Reality Fracture Promos
  19. Whenever a creature you control with power 4 or greater enters, draw a card. [+2]: Untap up to two target lands. [−3]: Create a 4/4 green Beast creature token with trample. [−4]: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.

    5 Mana Value Legendary Planeswalker — Garruk mythic Reality Fracture Promos
  20. [+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. [+1]: Add {R}{R}. [−3]: Chandra deals 4 damage to target creature. [−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

    4 Mana Value Legendary Planeswalker — Chandra mythic Reality Fracture Promos