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  1. {T}, Pay 2 life: Draw a card. Activate only if an artifact entered the battlefield under your control this turn.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Artificer Vi… uncommon Marvel Super Heroes Commander
  2. Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Villain rare Marvel Super Heroes Commander
  3. Lifelink Whenever you gain life, put a +1/+1 counter on each Villain you control.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Villain rare Marvel Super Heroes Commander
  4. Flying Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Hero rare Marvel Super Heroes Commander
  5. Flying Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Artificer Vi… rare Marvel Super Heroes Commander
  6. Spaceshift Magic Cards

    Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.

    2 Mana Value Instant common Marvel Super Heroes Commander
  7. {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — God Sorcerer Villa… mythic Marvel Super Heroes Commander
  8. Flying Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Warrior Hero uncommon Marvel Super Heroes Commander
  9. Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.

    2 Mana Value Enchantment uncommon Marvel Super Heroes Commander
  10. Reach, vigilance Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Archer Hero rare Marvel Super Heroes Commander
  11. Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) Flying, vigilance

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Spider Human Hero rare Marvel Super Heroes Commander
  12. Thriving Isle Magic Cards

    This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

    0 Mana Value Land common Marvel Super Heroes Commander
  13. Thriving Grove Magic Cards

    This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

    0 Mana Value Land common Marvel Super Heroes Commander
  14. Thing Swing Magic Cards

    This spell costs {2} less to cast if it targets a Hero you control. Target creature you control deals damage equal to twice its power to target creature an opponent controls.

    4 Mana Value Instant common Marvel Super Heroes Commander
  15. Dinosaur spells you cast cost {1} less to cast. Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Ape Human uncommon Marvel Super Heroes Commander
  16. Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Spy Hero uncommon Marvel Super Heroes Commander
  17. Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero common Marvel Super Heroes Commander
  18. Sunpetal Grove Magic Cards

    This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  19. Rootbound Crag Magic Cards

    This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

    0 Mana Value Land rare Marvel Super Heroes Commander
  20. Glacial Fortress Magic Cards

    This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

    0 Mana Value Land rare Marvel Super Heroes Commander