Search

Showing results for “a” - 143221 results

Filtered by Cards

  1. Null Summoner Magic Cards

    When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card. Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.

    4 Mana Value 4 Power 2 Toughness Creature — Human Warlock rare Reality Fracture Promos
  2. Kwia Vigorbloom Magic Cards

    Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture Promos
  3. Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture Promos
  4. Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture Promos
  5. Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."

    2 Mana Value 2 Power 3 Toughness Creature — Avatar mythic Reality Fracture Promos
  6. Aerid Konstrari Magic Cards

    Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Elder Sphinx mythic Reality Fracture Promos
  7. Verdant Kraken Magic Cards

    At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)

    7 Mana Value 6 Power 6 Toughness Creature — Plant Kraken rare Reality Fracture Promos
  8. When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Druid rare Reality Fracture Promos
  9. Puppet Crafting Magic Cards

    Enchant artifact or non-Aura enchantment Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types. {4}{G}: Return this card from your graveyard to your hand.

    2 Mana Value Enchantment — Aura rare Reality Fracture Promos
  10. When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.

    5 Mana Value 5 Power 5 Toughness Artifact Creature — Beast Construct rare Reality Fracture Promos
  11. Gardenize Magic Cards

    Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.

    3 Mana Value Enchantment rare Reality Fracture Promos
  12. Deathtouch This creature enters prepared. Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.

    2 Mana Value 2 Power 3 Toughness Creature — Elf Warlock rare Reality Fracture Promos
  13. Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Elemental Sorcerer rare Reality Fracture Promos
  14. Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Goblin Sorcerer rare Reality Fracture Promos
  15. Identity Echo Magic Cards

    {3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.

    3 Mana Value Enchantment rare Reality Fracture Promos
  16. Face Yourself Magic Cards

    For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."

    7 Mana Value Sorcery rare Reality Fracture Promos
  17. Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

    4 Mana Value 4 Power 4 Toughness Creature — Demon rare Reality Fracture Promos
  18. Choose one — • You lose 2 life. Destroy target creature or planeswalker. • You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    2 Mana Value Sorcery rare Reality Fracture Promos
  19. Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    6 Mana Value Sorcery mythic Reality Fracture Promos
  20. At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Warlock mythic Reality Fracture Promos