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  1. Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 3 Power 3 Toughness Creature — Elemental Sorcerer rare Reality Fracture Promos
  2. Prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    1 Mana Value 1 Power 1 Toughness Creature — Goblin Sorcerer rare Reality Fracture Promos
  3. Identity Echo Magic Cards

    {3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.

    3 Mana Value Enchantment rare Reality Fracture Promos
  4. Face Yourself Magic Cards

    For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."

    7 Mana Value Sorcery rare Reality Fracture Promos
  5. Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

    4 Mana Value 4 Power 4 Toughness Creature — Demon rare Reality Fracture Promos
  6. Choose one — • You lose 2 life. Destroy target creature or planeswalker. • You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    2 Mana Value Sorcery rare Reality Fracture Promos
  7. Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    6 Mana Value Sorcery mythic Reality Fracture Promos
  8. At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Warlock mythic Reality Fracture Promos
  9. Flying, prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

    3 Mana Value 2 Power 3 Toughness Creature — Human Wizard rare Reality Fracture Promos
  10. Theorist's Proxy Magic Cards

    Flash When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") {U}, Sacrifice this creature: The next spell you cast this turn can't be countered.

    2 Mana Value 0 Power 3 Toughness Creature — Illusion rare Reality Fracture Promos
  11. At the beginning of each opponent's draw step, you draw a card. [+1]: Create a 1/1 blue Illusion creature token. [−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. [−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

    4 Mana Value Legendary Planeswalker — Jace mythic Reality Fracture Promos
  12. Flash Flying Whenever this creature attacks, draw a card, then discard a card. When this creature dies, if it isn't a token, create a token that's a copy of it.

    4 Mana Value 4 Power 2 Toughness Creature — Sphinx Illusion rare Reality Fracture Promos
  13. When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them. {3}{U}{U}, Exile this card from your graveyard: Draw two cards.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard mythic Reality Fracture Promos
  14. Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

    3 Mana Value Instant rare Reality Fracture Promos
  15. This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Whenever you scry or surveil, this creature gets +1/+1 until end of turn.

    1 Mana Value 1 Power 1 Toughness Creature — Dwarf Wizard rare Reality Fracture Promos
  16. Loyal Tutor Magic Cards

    Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

    1 Mana Value Instant rare Reality Fracture Promos
  17. Kindred Judgment Magic Cards

    Choose a creature type. Destroy all creatures that aren't of the chosen type.

    7 Mana Value Sorcery rare Reality Fracture Promos
  18. Guiding Hydra Magic Cards

    This creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.

    1 Mana Value 1 Power 0 Toughness Creature — Hydra Horror rare Reality Fracture Promos
  19. Flickering Hound Magic Cards

    Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.

    4 Mana Value 2 Power 2 Toughness Creature — Dog rare Reality Fracture Promos
  20. Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

    2 Mana Value 2 Power 1 Toughness Creature — Kor Cleric mythic Reality Fracture Promos