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  1. Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Zombie Warrior mythic Secret Lair Drop
  2. Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar. When Vogar dies, draw a card for each +1/+1 counter on it.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Zombie Giant mythic Secret Lair Drop
  3. Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

    3 Mana Value 2 Power 3 Toughness Creature — Zombie Assassin rare Secret Lair Drop
  4. Ashnod's Altar Magic Cards

    Sacrifice a creature: Add {C}{C}.

    3 Mana Value Artifact rare Secret Lair Drop
  5. At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Treasure token. Whenever you attack, target attacking creature you control fights target creature defending player controls.

    1 Mana Value Enchantment uncommon Unknown Event
  6. Exile target creature. It's on an adventure. When it enters from being on an adventure, it explores. (Its owner may cast it from exile. To have a creature you control explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) Flashback {4}{W}

    1 Mana Value Sorcery common Unknown Event
  7. The Meld Hound Magic Cards

    Whenever you cast a creature spell, exile cards from the top of your library until you exile a creature card. It melds with that spell. You may give the combined creature spell a new name. (The combined creature spell has the abilities and creature types of both creatures, their combined powers and toughnesses, and so on.)

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Dog rare Unknown Event
  8. Angels and Dragons you control have flying, lifelink, ward 2, and "{R}: This creature gets +1/+0 until end of turn." Whenever you sacrifice a Treasure, you gain 2 life. Whenever Emerin deals combat damage to a player while saddled, create two Treasure tokens. Saddle 4

    6 Mana Value 4 Power 5 Toughness Legendary Creature — Angel Dragon common Unknown Event
  9. Imprint - Whenever a player cards an instant or sorcery spell, exile it as it resolves. At the beginning of your upkeep, you may copy an imprinted card and cast the copy without paying its mana cost. It can't cause you to take extra turns. Then, if there are three or more cards imprinted on this artifact, sacrifice it and create a token that's a copy of Niv-Mizzet, Firemind.

    5 Mana Value Artifact — Book rare Unknown Event
  10. Before the game begins, if The Generational Historian is your commander, choose a year. Your deck can contain only cards released in that year. (Legal text, for once, is a great place to check. Specific versions matter.) Spells released in the chosen year cost {1} less to cast. If the chosen year is in the 1990s, they also cost {W}{U}{B}{R}{G} less to cast, reducing only the amount of colored mana you pay.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Druid mythic Unknown Event
  11. Dwarf creature cards, legendary creature cards, and Equipment cards in your hand have sneak {2}. (You may cast a spell for its sneak cost if you also return an unblocked attacker you control to hand during the declare blockers step. Creatures with sneak enter tapped and attacking.) When an Equipment you control sneaks in, attach it to a creature you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Dwarf Warrior rare Unknown Event
  12. The Swamp Kitten Magic Cards

    Land creatures and/or creatures you control with menace get +1/+1. At the beginning of combat on your turn, target Swamp you control becomes a 0/0 black land creature and gains menace. It's still a land. Put a +1/+1 counter on it. (It can't be blocked except by two or more creatures. It's dark and scary.)

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Cat rare Unknown Event
  13. Mysterious Hero Magic Cards

    Super Secret Identity {2}{U} (Before the game begins, if your deck is sleeved, you may put another creature card on top of this one in the sleeve. Don't tell anyone! If this permanent is on the battlefield, you may pay {2}{U} to remove the card above it in the sleeve.) Hexproof Whenever this creature deals combat damage to a player, draw a card.

    3 Mana Value 3 Power 1 Toughness Creature — Hero uncommon Unknown Event
  14. Elves and/or Dwarf spells you cast cost {1} less to cast. Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have reach. If that creature is a Dwarf, both creatures have lifelink.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Archer rare Unknown Event
  15. The Local Guides Magic Cards

    You may look at the top card of your library any time. Whenever another creature you control enters, if the first letter of its name is found in the name of the city you're in, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Advisor rare Unknown Event
  16. The Flavormancer Magic Cards

    Before the game begins, if The Flavormancer is your commander, legendary creature and planeswalker cards in your deck that are flavorfully Heroes or Villains gain that creature type. (For example, Gideon becomes a Hero and Yawgmoth becomes a Villain. Yes, planeswalkers get creature types this way. Don't worry about it.) Once during each of your turns, you may cast a Hero or Villain spell from your hand without paying its mana cost.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Hero Villain mythic Unknown Event
  17. [AUTO]When this card attacks a Pal or structure, choose up to 1 Pal or structure, and deal 700 [Damage].

    6 Cost 2 Strike 1300 Power Pal OSR Sleeve & Card Set Vol.1
  18. [AUTO]When this card attacks a Pal or structure, choose up to 1 Pal or structure, and deal 700 [Damage].

    6 Cost 2 Strike 1300 Power Pal R Sleeve & Card Set Vol.1
  19. Stylish Shot Runeterra Cards

    Deal 1 to the enemy Nexus. The next time an ally strikes the Nexus this round, create a Stylish Shot in hand.

    1 Mana 0 Attack 0 Health Spell Epic Glory in Navori
  20. Shackled Ghasts Runeterra Cards

    Last Breath: The next time you revive an ally, create a copy of me in hand.

    1 Mana 1 Attack 1 Health Unit Rare Fate's Voyage