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  1. The King's Court Runeterra Cards

    When I'm summoned, draw a Jack. When you summon an ally, create a Fleeting Prize Fight in hand. When an ally survives damage, grant it Brash.

    7 Mana 7 Attack 5 Health Unit Epic Glory in Navori
  2. Volibear Runeterra Cards

    Play: Play Relentless Storm 3 times. Each one targets a different random enemy or the enemy Nexus if none. Round End: You've dealt 50+ damage.

    9 Mana 10 Attack 10 Health Unit Champion Fate's Voyage
  3. The Kingfisher Runeterra Cards

    When I'm summoned, draw 1 of each champion from your deck. Each round, the first time you summon a champion, Rally.

    9 Mana 8 Attack 8 Health Unit Epic Fate's Voyage
  4. Realm of Death Runeterra Cards

    An ally starts a free attack Challenging the Strongest enemy. Kill ALL other units.

    10 Mana 0 Attack 0 Health Spell Epic Fate's Voyage
  5. Zombie Scarlet Witch Marvel Snap Cards

    After you play a card here, Horde +2.

    3 Energy 4 Power
  6. Zombie Captain Marvel Marvel Snap Cards

    Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.

    4 Energy 5 Power
  7. Wild Child Marvel Snap Cards

    Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.

    2 Energy 1 Power
  8. White Widow Marvel Snap Cards

    On Reveal: Add a Widow's Kiss to your opponent's side of this location.

    2 Energy 2 Power
  9. Werewolf By Night Marvel Snap Cards

    After you play a card, move there to gain +2 Power if it has an On Reveal.

    3 Energy 3 Power
  10. Warlock Marvel Snap Cards

    Activate: For each unspent Energy, give a card in your hand -1 Cost.

    3 Energy 4 Power
  11. Wade Wilson Marvel Snap Cards

    When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.

    2 Energy 2 Power
  12. Valentina Marvel Snap Cards

    On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.

    2 Energy 3 Power
  13. Topaz Marvel Snap Cards

    After you play a card here, move it to the middle location.

    2 Energy 4 Power
  14. Thaddeus Ross Marvel Snap Cards

    End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.

    2 Energy 2 Power
  15. Terrax the Tamer Marvel Snap Cards

    On Reveal: For each location, shuffle a Rock into the losing player's deck.

    3 Energy 4 Power
  16. Sub-Mariner Marvel Snap Cards

    When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)

    1 Energy 2 Power
  17. Storm Horseman of Famine Marvel Snap Cards

    Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (/2)

    3 Energy 1 Power
  18. Spider-Punk Marvel Snap Cards

    Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.

    3 Energy 3 Power
  19. Spider-Man Brand New Day Marvel Snap Cards

    Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)

    1 Energy 2 Power
  20. Shanna Marvel Snap Cards

    On Reveal: Add a random 1-Cost character to each location.

    3 Energy 4 Power