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The King's Court Runeterra CardsWhen I'm summoned, draw a Jack. When you summon an ally, create a Fleeting Prize Fight in hand. When an ally survives damage, grant it Brash.
7 Mana 7 Attack 5 Health Unit Epic Glory in Navori -
Volibear Runeterra CardsPlay: Play Relentless Storm 3 times. Each one targets a different random enemy or the enemy Nexus if none. Round End: You've dealt 50+ damage.
9 Mana 10 Attack 10 Health Unit Champion Fate's Voyage -
The Kingfisher Runeterra CardsWhen I'm summoned, draw 1 of each champion from your deck. Each round, the first time you summon a champion, Rally.
9 Mana 8 Attack 8 Health Unit Epic Fate's Voyage -
Realm of Death Runeterra CardsAn ally starts a free attack Challenging the Strongest enemy. Kill ALL other units.
10 Mana 0 Attack 0 Health Spell Epic Fate's Voyage -
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Zombie Captain Marvel Marvel Snap Cards
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
4 Energy 5 Power -
Wild Child Marvel Snap Cards
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
2 Energy 1 Power -
White Widow Marvel Snap Cards
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
2 Energy 2 Power -
Werewolf By Night Marvel Snap Cards
After you play a card, move there to gain +2 Power if it has an On Reveal.
3 Energy 3 Power -
Warlock Marvel Snap Cards
Activate: For each unspent Energy, give a card in your hand -1 Cost.
3 Energy 4 Power -
Wade Wilson Marvel Snap Cards
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
2 Energy 2 Power -
Valentina Marvel Snap Cards
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
2 Energy 3 Power -
Topaz Marvel Snap Cards
After you play a card here, move it to the middle location.
2 Energy 4 Power -
Thaddeus Ross Marvel Snap Cards
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
2 Energy 2 Power -
Terrax the Tamer Marvel Snap Cards
On Reveal: For each location, shuffle a Rock into the losing player's deck.
3 Energy 4 Power -
Sub-Mariner Marvel Snap Cards
When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
1 Energy 2 Power -
Storm Horseman of Famine Marvel Snap Cards
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (/2)
3 Energy 1 Power -
Spider-Punk Marvel Snap Cards
Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
3 Energy 3 Power -
Spider-Man Brand New Day Marvel Snap Cards
Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
1 Energy 2 Power -
Shanna Marvel Snap Cards
On Reveal: Add a random 1-Cost character to each location.
3 Energy 4 Power