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Shadowlands Daredevil Marvel Snap Cards
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
2 Energy 3 Power -
Sentry Marvel Snap Cards
You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
4 Energy 9 Power -
Rocket and Groot Marvel Snap Cards
Moveable once. After your opponent plays a card here, steal 1 Power from it.
3 Energy 3 Power -
Redwing Marvel Snap Cards
The first time this moves, add a card from your hand to the old location.
3 Energy 5 Power -
Red Shift Marvel Snap Cards
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
2 Energy 3 Power -
Quicksand Marvel Snap Cards
The next time your opponent would start a turn with bonus Energy, they don't get it.
2 Energy 4 Power -
Prowler Marvel Snap Cards
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to if a card moved last turn.
3 Energy 4 Power -
Polaris Horseman of Pestilence Marvel Snap Cards
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (/5)
2 Energy 2 Power -
Nocturne Marvel Snap Cards
Moveable once. When this moves, replace its location with a random new one.
3 Energy 5 Power -
Nightmare Marvel Snap Cards
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
3 Energy 1 Power -
Nico Minoru Marvel Snap Cards
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
1 Energy 2 Power -
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Namorita Marvel Snap Cards
When you draw a card, give it -1 Cost if this is your only card here.
3 Energy 5 Power -
Mister Fantastic First Steps Marvel Snap Cards
End of Turn: Give a card in your hand -1 Cost or +3 Power.
3 Energy 5 Power -
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Miek Marvel Snap Cards
When you discard a card, this gains +1 Power and Moveable next turn.
1 Energy 1 Power -
Martyr Marvel Snap Cards
At the end of the game, move to a location that LOSES you the game. (if possible)
1 Energy 5 Power -
Malekith Marvel Snap Cards
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
4 Energy 6 Power -
Magus Marvel Snap Cards
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
2 Energy 4 Power -
Lockheed Marvel Snap Cards
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
2 Energy 2 Power