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  1. Shadowlands Daredevil Marvel Snap Cards

    On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.

    2 Energy 3 Power
  2. Sentry Marvel Snap Cards

    You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.

    4 Energy 9 Power
  3. Rocket and Groot Marvel Snap Cards

    Moveable once. After your opponent plays a card here, steal 1 Power from it.

    3 Energy 3 Power
  4. Redwing Marvel Snap Cards

    The first time this moves, add a card from your hand to the old location.

    3 Energy 5 Power
  5. Red Shift Marvel Snap Cards

    On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.

    2 Energy 3 Power
  6. Quicksand Marvel Snap Cards

    The next time your opponent would start a turn with bonus Energy, they don't get it.

    2 Energy 4 Power
  7. Prowler Marvel Snap Cards

    On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to if a card moved last turn.

    3 Energy 4 Power
  8. Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (/5)

    2 Energy 2 Power
  9. Nocturne Marvel Snap Cards

    Moveable once. When this moves, replace its location with a random new one.

    3 Energy 5 Power
  10. Nightmare Marvel Snap Cards

    On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.

    3 Energy 1 Power
  11. Nico Minoru Marvel Snap Cards

    On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)

    1 Energy 2 Power
  12. Nicholas Scratch Marvel Snap Cards

    After you play a skill, +1 Power.

    1 Energy 3 Power
  13. Namorita Marvel Snap Cards

    When you draw a card, give it -1 Cost if this is your only card here.

    3 Energy 5 Power
  14. End of Turn: Give a card in your hand -1 Cost or +3 Power.

    3 Energy 5 Power
  15. Moira X Marvel Snap Cards

    When Destroyed: Get a copy of your opening hand.

    1 Energy 2 Power
  16. Miek Marvel Snap Cards

    When you discard a card, this gains +1 Power and Moveable next turn.

    1 Energy 1 Power
  17. Martyr Marvel Snap Cards

    At the end of the game, move to a location that LOSES you the game. (if possible)

    1 Energy 5 Power
  18. Malekith Marvel Snap Cards

    On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.

    4 Energy 6 Power
  19. Magus Marvel Snap Cards

    Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)

    2 Energy 4 Power
  20. Lockheed Marvel Snap Cards

    End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.

    2 Energy 2 Power